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47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "GeometryCollectionExternalRenderInterface.generated.h"
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class UGeometryCollection;
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class UGeometryCollectionComponent;
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UINTERFACE(MinimalAPI)
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class UGeometryCollectionExternalRenderInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class IGeometryCollectionExternalRenderInterface
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{
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GENERATED_BODY()
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public:
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enum EStateFlags
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{
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EState_Visible = 1 << 0,
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EState_Broken = 1 << 1,
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EState_ForcedBroken = 1 << 2,
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};
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virtual void OnRegisterGeometryCollection(UGeometryCollectionComponent const& InComponent) = 0;
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virtual void OnUnregisterGeometryCollection() = 0;
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virtual void UpdateState(UGeometryCollection const& InGeometryCollection, FTransform const& InComponentTransform, uint32 InStateFlags) = 0;
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virtual void UpdateRootTransform(UGeometryCollection const& InGeometryCollection, FTransform const& InRootTransform) = 0;
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virtual void UpdateTransforms(UGeometryCollection const& InGeometryCollection, TArrayView<const FTransform3f> InTransforms) = 0;
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UE_DEPRECATED(5.4, "Use flags version of UpdateState instead")
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virtual void UpdateState(UGeometryCollection const& InGeometryCollection, FTransform const& InComponentTransform, bool bInIsBroken, bool bInIsVisible)
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{
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uint32 StateFlags = 0;
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StateFlags |= bInIsVisible ? IGeometryCollectionExternalRenderInterface::EState_Visible : 0;
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StateFlags |= bInIsBroken ? IGeometryCollectionExternalRenderInterface::EState_Broken : 0;
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return UpdateState(InGeometryCollection, InComponentTransform, StateFlags);
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};
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UE_DEPRECATED(5.3, "Use FTransform version of UpdateTransforms instead")
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virtual void UpdateTransforms(UGeometryCollection const& InGeometryCollection, TArrayView<const FMatrix> InMatrices) {};
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};
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