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- PublicIncludePaths.Add(ModuleDirectory + "/Public");
- PrivateIncludePaths.Add("<module name>/Private");
#preflight 63ef03623c1eb56f057db7de
[CL 24285283 by christopher waters in ue5-main branch]
27 lines
564 B
C#
27 lines
564 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class FieldSystemEngine : ModuleRules
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{
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public FieldSystemEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"Chaos",
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"ChaosSolverEngine",
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"PhysicsCore",
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}
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);
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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}
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}
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}
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