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simplifies usage of Object Properties and fixes a few edge cases see zousar.shaker for issues #rb zousar.shaker [CL 29761675 by joe pribele in ue5-main branch]
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_LOW_LEVEL_TESTS
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#include "UObject/Object.h"
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#include "UObject/ObjectPtr.h"
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#include "Templates/SubclassOf.h"
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//simple test class for testing TObjectPtr resolve behavior
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class UObjectPtrTestClass : public UObject
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{
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DECLARE_CLASS_INTRINSIC(UObjectPtrTestClass, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
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public:
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};
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//test class with typed reference to another class
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class UObjectPtrTestClassWithRef : public UObject
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{
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DECLARE_CLASS_INTRINSIC(UObjectPtrTestClassWithRef, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
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public:
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TObjectPtr<UObjectPtrTestClass> ObjectPtr;
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TObjectPtr<UObjectPtrTestClass> ObjectPtrNonNullable;
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TArray<TObjectPtr<UObjectPtrTestClass>> ArrayObjPtr;
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};
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//test class with typed reference to another class
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class UObjectWithClassProperty : public UObject
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{
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DECLARE_CLASS_INTRINSIC(UObjectWithClassProperty, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
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public:
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TObjectPtr<UClass> ClassPtr;
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TSubclassOf<UObjectPtrTestClass> SubClass;
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UClass* ClassRaw;
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};
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//test class with raw pointer
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class UObjectWithRawProperty : public UObject
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{
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DECLARE_CLASS_INTRINSIC(UObjectWithRawProperty, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
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public:
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UObjectPtrTestClass* ObjectPtr;
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UObjectPtrTestClass* ObjectPtrNonNullable;
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};
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//derived test class
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class UObjectPtrDerrivedTestClass : public UObjectPtrTestClass
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{
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DECLARE_CLASS_INTRINSIC(UObjectPtrDerrivedTestClass, UObjectPtrTestClass, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
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public:
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};
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//non lazy test class
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class UObjectPtrNotLazyTestClass : public UObject
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{
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DECLARE_CLASS_INTRINSIC(UObjectPtrNotLazyTestClass, UObject, CLASS_MatchedSerializers, TEXT("/Script/CoreUObject"))
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public:
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};
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#endif |