Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private/VerseVM
jared cotton 8654089a70 SOL-4559 - "Add Freeze/Melt"
- Added OpCodes melt/freeze which are how deep-copying of vars will be done. ie `VarSet(Melt(Value))` and `Freeze(VarGet(Var))`
   - melt suspends upon encountering a placeholder
   - freeze errors on encountering a placeholder. This may change depending on whether the Verse-Verifier decides to allow this or not.
- note: We use a VCell header bit to identify types which are deeply mutable and thus require melt/freeze operations (this may be moved into these types emergent types)

- Re-worked VMap classes so now majority of code lives inside VMapBase via templating

#rb saam.barati

[CL 30688090 by jared cotton in ue5-main branch]
2024-01-18 12:24:29 -05:00
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