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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
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wouter dek c355ffba91 Fix unity compile and typo in GetPrevWorldToLocal
[CL 30764209 by wouter dek in ue5-main branch]
2024-01-22 02:44:24 -05:00
..
DevObjectVersion.cpp
Fix unity compile and typo in GetPrevWorldToLocal
2024-01-22 02:44:24 -05:00
FortniteMainBranchObjectVersion.cpp
Fix unity compile and typo in GetPrevWorldToLocal
2024-01-22 02:44:24 -05:00
FortniteReleaseBranchCustomObjectVersion.cpp
Fix for stomp when optimizing a div + mad combo with the EVVM. We don't support the result of the div being the last operand of the mad, but we would end up allocating space for the registers, which would then be iterated over.
2024-01-10 17:06:11 -05:00
FortniteSeasonBranchObjectVersion.cpp
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FortniteShaderworkObjectVersion.cpp
Update material ddc key when files included by (custom) material expressions change.
2023-10-20 06:51:29 -04:00
NameTypesTests.cpp
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ObjectVersion.cpp
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UE5MainStreamObjectVersion.cpp
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UE5ReleaseStreamObjectVersion.cpp
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UnrealNames.cpp
Always set FName LLM tag for FName block allocations
2024-01-15 04:32:36 -05:00
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