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* use .Any() instead of looping through GlobalDefinitions * BUILD_SOURCE_URL can always be set as interpolated string replace null with an empty string #rnx #rb Tim.Smith [CL 27310674 by joe kirchoff in ue5-main branch]
36 lines
1.6 KiB
C#
36 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System;
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using System.Linq;
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public class BuildSettings : ModuleRules
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{
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public BuildSettings(ReadOnlyTargetRules Target) : base(Target)
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{
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DeterministicWarningLevel = WarningLevel.Off; // This module intentionally uses __DATE__ and __TIME__ macros
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UnsafeTypeCastWarningLevel = WarningLevel.Error;
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PrivateIncludePathModuleNames.Add("Core");
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bRequiresImplementModule = false;
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PrivateDefinitions.Add($"ENGINE_VERSION_MAJOR={Target.Version.MajorVersion}");
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PrivateDefinitions.Add($"ENGINE_VERSION_MINOR={Target.Version.MinorVersion}");
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PrivateDefinitions.Add($"ENGINE_VERSION_HOTFIX={Target.Version.PatchVersion}");
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PrivateDefinitions.Add($"ENGINE_VERSION_STRING=\"{Target.Version.MajorVersion}.{Target.Version.MinorVersion}.{Target.Version.PatchVersion}-{Target.BuildVersion}\"");
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PrivateDefinitions.Add($"ENGINE_IS_LICENSEE_VERSION={(Target.Version.IsLicenseeVersion ? "true" : "false")}");
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PrivateDefinitions.Add($"ENGINE_IS_PROMOTED_BUILD={(Target.Version.IsPromotedBuild ? "true" : "false")}");
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if (!Target.GlobalDefinitions.Any(x => x.Contains("CURRENT_CHANGELIST", StringComparison.Ordinal)))
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{
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PrivateDefinitions.Add($"CURRENT_CHANGELIST={Target.Version.Changelist}");
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}
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PrivateDefinitions.Add($"COMPATIBLE_CHANGELIST={Target.Version.EffectiveCompatibleChangelist}");
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PrivateDefinitions.Add($"BRANCH_NAME=\"{Target.Version.BranchName}\"");
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PrivateDefinitions.Add($"BUILD_VERSION=\"{Target.BuildVersion}\"");
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PrivateDefinitions.Add($"BUILD_SOURCE_URL=\"{Target.Version.BuildURL}\"");
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}
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}
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