Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCaptureCore
brian chrisman fa79812bc6 FAudioCapture factory now respects GEngine->UseSound() so that capture devices are only instantiated when audio is active.
#jira UE-202143


#rb jimmy.smith

[CL 30337078 by brian chrisman in ue5-main branch]
2023-12-14 18:48:05 -05:00
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