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- Allow for per-project override in a project's platform's config folder (this is merging with my other work on per-project SDKs and validation of multi-target builds) - More versions will move over after this #rb david.harvey [CL 26150552 by josh adams in ue5-main branch]
19 lines
568 B
C#
19 lines
568 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EpicGames.Core;
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namespace UnrealBuildTool
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{
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/////////////////////////////////////////////////////////////////////////////////////
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// If you are looking for any version numbers not listed here, see Linux_SDK.json
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/////////////////////////////////////////////////////////////////////////////////////
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partial class LinuxPlatformSDK : UEBuildPlatformSDK
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{
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protected override void GetValidSoftwareVersionRange(out string? MinVersion, out string? MaxVersion)
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{
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MinVersion = MaxVersion = null;
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}
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}
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}
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