Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Windows/Gauntlet.WindowsBuildSources.cs
brendan lienau f9184f2606 [Gauntlet] Create TargetDeviceDesktopCommon to abstract re-used behavior for Windows, Linux, and Mac
#rb David.Harvey

[CL 29965983 by brendan lienau in ue5-main branch]
2023-11-28 14:11:10 -05:00

22 lines
597 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using UnrealBuildTool;
namespace Gauntlet
{
public class Win64BuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "Win64StagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Win64; } }
public override string PlatformFolderPrefix { get { return "Windows"; } }
}
public interface IWindowsSelfInstallingBuild
{
WindowsAppInstall Install(TargetDeviceWindows TargetDevice, UnrealAppConfig AppConfig, out string BasePath);
}
}