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- when created, the gizmo asks the mode manager to create a state target by calling FEditorModeTools::GetGizmoStateTarget(), which will create one if needed
- UEditorGizmoStateTarget::BeginUpdate() creates a new transaction + calls FEditorModeTools::BeginTransform() which will iterate thru the modes and ask them if they have anything to handle
- if they don't, the focused VPC still has the option of doing something (it doesn't by default, but some, like the level VPC, handle what they need to)
#jira UE-200162
#rb brooke.hubert, semion.piskarev
[CL 30411419 by benoit gadreau in ue5-main branch]