Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditor/Public/AnimationToolMenuContext.h
thomas sarkanen 3f8fa9692b Converted a number of animation editor menus & toolbars to use tool menus
Also applied asset permissions to various UI sections

#rb Jurre.deBaare,Sara.Schvartzman
#preflight 6267d7dd272f4a558dbcdb6a

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 19918869 via CL 19921093 via CL 19923159 via CL 19923181
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 19926251 by thomas sarkanen in ue5-main branch]
2022-04-26 15:03:55 -04:00

18 lines
348 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ToolMenuContext.h"
#include "AnimationToolMenuContext.generated.h"
class IAnimationEditor;
UCLASS()
class ANIMATIONEDITOR_API UAnimationToolMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<IAnimationEditor> AnimationEditor;
};