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Also applied asset permissions to various UI sections #rb Jurre.deBaare,Sara.Schvartzman #preflight 6267d7dd272f4a558dbcdb6a #ROBOMERGE-OWNER: thomas.sarkanen #ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 19918869 via CL 19921093 via CL 19923159 via CL 19923181 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) [CL 19926251 by thomas sarkanen in ue5-main branch]
18 lines
348 B
C++
18 lines
348 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ToolMenuContext.h"
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#include "AnimationToolMenuContext.generated.h"
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class IAnimationEditor;
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UCLASS()
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class ANIMATIONEDITOR_API UAnimationToolMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<IAnimationEditor> AnimationEditor;
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}; |