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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP
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Engine
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Source
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Editor
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AnimGraph
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History
keith yerex
73f85b499a
Anim Node Reference Tag support for nodes inside BlendStack subgraphs
...
#rb samuele.rigamonti, Thomas.Sarkanen [CL 30785562 by keith yerex in ue5-main branch]
2024-01-22 16:30:31 -05:00
..
AnimationBlendSpaceSampleGraph.h
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AnimationConduitGraphSchema.h
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AnimationCustomTransitionGraph.h
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AnimationCustomTransitionSchema.h
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AnimationGraph.h
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AnimationGraphSchema.h
Blend Stack:
2023-06-21 18:41:47 -04:00
AnimationStateGraph.h
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AnimationStateGraphSchema.h
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AnimationStateMachineGraph.h
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AnimationStateMachineSchema.h
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AnimationTransitionGraph.h
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AnimationTransitionSchema.h
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AnimBlueprintExtension_PropertyAccess.h
AnimNext params in Anim BPs
2023-07-19 04:36:34 -04:00
AnimBlueprintExtension.h
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AnimBlueprintPostCompileValidation.h
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AnimGraphAttributes.h
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AnimGraphCommands.h
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AnimGraphDefinitions.h
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AnimGraphNode_AimOffsetLookAt.h
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AnimGraphNode_AnimDynamics.h
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AnimGraphNode_ApplyAdditive.h
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AnimGraphNode_ApplyLimits.h
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AnimGraphNode_ApplyMeshSpaceAdditive.h
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AnimGraphNode_AssetPlayerBase.h
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AnimGraphNode_Base.h
Fix node bindings not being present for nodes that are drag-dropped
2023-07-25 06:18:59 -04:00
AnimGraphNode_BlendBoneByChannel.h
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AnimGraphNode_BlendListBase.h
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AnimGraphNode_BlendListByBool.h
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AnimGraphNode_BlendListByEnum.h
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AnimGraphNode_BlendListByInt.h
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AnimGraphNode_BlendSpaceBase.h
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AnimGraphNode_BlendSpaceEvaluator.h
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AnimGraphNode_BlendSpaceGraph.h
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AnimGraphNode_BlendSpaceGraphBase.h
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AnimGraphNode_BlendSpacePlayer.h
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AnimGraphNode_BlendSpaceSampleResult.h
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AnimGraphNode_BoneDrivenController.h
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AnimGraphNode_CCDIK.h
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AnimGraphNode_ComponentToLocalSpace.h
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AnimGraphNode_Constraint.h
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AnimGraphNode_CopyBone.h
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AnimGraphNode_CopyBoneDelta.h
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AnimGraphNode_CopyPoseFromMesh.h
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AnimGraphNode_CurveSource.h
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AnimGraphNode_CustomProperty.h
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AnimGraphNode_CustomTransitionResult.h
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AnimGraphNode_DeadBlending.h
Added experimental DeadBlending animation graph node.
2023-05-24 09:01:31 -04:00
AnimGraphNode_Fabrik.h
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AnimGraphNode_HandIKRetargeting.h
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AnimGraphNode_IdentityPose.h
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AnimGraphNode_Inertialization.h
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AnimGraphNode_LayeredBoneBlend.h
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AnimGraphNode_LegIK.h
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AnimGraphNode_LinkedAnimGraph.h
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AnimGraphNode_LinkedAnimGraphBase.h
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AnimGraphNode_LinkedAnimLayer.h
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AnimGraphNode_LinkedInputPose.h
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AnimGraphNode_LocalRefPose.h
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AnimGraphNode_LocalToComponentSpace.h
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AnimGraphNode_LookAt.h
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AnimGraphNode_MakeDynamicAdditive.h
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AnimGraphNode_MeshRefPose.h
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AnimGraphNode_Mirror.h
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AnimGraphNode_ModifyBone.h
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AnimGraphNode_ModifyCurve.h
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AnimGraphNode_MultiWayBlend.h
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AnimGraphNode_ObserveBone.h
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AnimGraphNode_PoseBlendNode.h
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AnimGraphNode_PoseByName.h
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AnimGraphNode_PoseDriver.h
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AnimGraphNode_PoseHandler.h
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AnimGraphNode_PoseSnapshot.h
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AnimGraphNode_RandomPlayer.h
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AnimGraphNode_RefPoseBase.h
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AnimGraphNode_ResetRoot.h
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AnimGraphNode_RigidBody.h
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AnimGraphNode_Root.h
Animation layers now will start on a shared group by default, making them share instance at runtime
2023-12-12 03:41:26 -05:00
AnimGraphNode_RotateRootBone.h
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AnimGraphNode_RotationMultiplier.h
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AnimGraphNode_RotationOffsetBlendSpace.h
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AnimGraphNode_RotationOffsetBlendSpaceGraph.h
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AnimGraphNode_SaveCachedPose.h
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AnimGraphNode_ScaleChainLength.h
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AnimGraphNode_SequenceEvaluator.h
Need the ability to give a sequence evaluator a frame instead of time.
2023-09-06 04:14:59 -04:00
AnimGraphNode_SequencePlayer.h
motion matching - reintroducing AnimPoseSearchProvider previously nuked with CL 23157119, and related FPoseSearchProviderModule implemented with the current PoseSearch plugin
2023-09-25 13:48:38 -04:00
AnimGraphNode_SkeletalControlBase.h
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AnimGraphNode_Slot.h
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AnimGraphNode_SplineIK.h
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AnimGraphNode_SpringBone.h
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AnimGraphNode_StateMachine.h
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AnimGraphNode_StateMachineBase.h
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AnimGraphNode_StateResult.h
State machine entry, exit, fully blended in, and fully blended out anim node functions.
2023-05-25 18:06:26 -04:00
AnimGraphNode_Trail.h
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AnimGraphNode_TransitionPoseEvaluator.h
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AnimGraphNode_TransitionResult.h
Added compiler note and visual warnings to state machine transitions if the transition rule has logic but the flag for automatic rule based condition is set
2023-07-28 03:19:20 -04:00
AnimGraphNode_TwistCorrectiveNode.h
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AnimGraphNode_TwoBoneIK.h
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AnimGraphNode_TwoWayBlend.h
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AnimGraphNode_UseCachedPose.h
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AnimGraphNodeAlphaOptions.h
AnimNext params in Anim BPs
2023-07-19 04:36:34 -04:00
AnimGraphNodeCustomizationInterface.h
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AnimNodeEditMode.h
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AnimNodeEditModes.h
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AnimPreviewAttacheInstance.h
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AnimPreviewInstance.h
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AnimPropertyAccessUtils.h
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AnimStateAliasNode.h
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AnimStateConduitNode.h
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AnimStateEntryNode.h
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AnimStateNode.h
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AnimStateNodeBase.h
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AnimStateTransitionNode.h
Fixes for automatic transitions rules and added the feature to manually set their trigger time.
2023-06-08 14:19:19 -04:00
BlendSpaceGraph.h
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IAnimBlueprintCompilationBracketContext.h
AnimNext params in Anim BPs
2023-07-19 04:36:34 -04:00
IAnimBlueprintCompilationContext.h
Kismet Compiler: Deprecate SpawnIntermediateEventNode
2023-08-24 20:56:35 -04:00
IAnimBlueprintCompilerCreationContext.h
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IAnimBlueprintCompilerHandler.h
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IAnimBlueprintCompilerHandlerCollection.h
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IAnimBlueprintCopyTermDefaultsContext.h
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IAnimBlueprintGeneratedClassCompiledData.h
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IAnimBlueprintNodeOverrideAssetsContext.h
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IAnimBlueprintPostExpansionStepContext.h
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IAnimNodeEditMode.h
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IClassVariableCreator.h
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K2Node_AnimGetter.h
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K2Node_AnimNodeReference.h
Anim Node Reference Tag support for nodes inside BlendStack subgraphs
2024-01-22 16:30:31 -05:00
K2Node_PlayMontage.h
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K2Node_TransitionRuleGetter.h
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PropertyAccessCompilerHandler.h
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