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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparisonTools/Private
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sergei svetlov c739c0cb35 Clean up screenshot comparison report pipeline
#rb Jerome.Delattre
#jira UE-200919
#rnx

[CL 30687983 by sergei svetlov in ue5-main branch]
2024-01-18 12:22:38 -05:00
..
ImageComparer.cpp
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Resemble.tps
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ScreenshotComparisonSettings.cpp
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ScreenShotManager.cpp
Clean up screenshot comparison report pipeline
2024-01-18 12:22:38 -05:00
ScreenShotManager.h
Add the ViewRectOffset "test variant" to all screenshot functional tests. When a test variant is enabled, the test will take two screenshots, one in the base configuration, and one in the variant configuration, and fail if both are not similar to the ground truth. The ViewRectOffset variant will be enabled if "Support Stereo Test Variants" is checked on the functional test actor (TRUE by default) and the CVar r.EnableStereoScreenshotTestVariants is set to 1. The CVar is 0 by default for the time being, so there should be no changes to ET unless it is manually set to true.
2023-11-01 20:00:13 -04:00
ScreenShotToolsModule.cpp
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