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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
LogVisualizer
/
Private
History
steve robb
6d5b974842
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
...
[CL 30735396 by steve robb in ue5-main branch]
2024-01-19 19:41:56 -05:00
..
LogVisualizer.cpp
Improving multiple PIE session VisLog capabilities. The TimeStamp used is now a global Engine TimeStamp. The WorldTimeStamp is also recorded separately for ease of debugging. By using this Engine TimeStamp during PIE sesions, we can correctly record the time for client & server events, allowing us to see the effects of replicated data more clearly on the timeline.
2024-01-16 13:55:38 -05:00
LogVisualizer.h
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LogVisualizerModule.cpp
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LogVisualizerSessionSettings.cpp
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LogVisualizerSettings.cpp
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LogVisualizerStyle.cpp
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LogVisualizerStyle.h
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SVisualLogger.cpp
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SVisualLogger.h
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SVisualLoggerBaseWidget.h
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SVisualLoggerFilterCheckBox.h
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SVisualLoggerFilters.cpp
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SVisualLoggerFilters.h
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SVisualLoggerFilterWidget.cpp
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SVisualLoggerFilterWidget.h
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SVisualLoggerLogsList.cpp
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SVisualLoggerLogsList.h
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SVisualLoggerReport.cpp
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SVisualLoggerReport.h
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SVisualLoggerSectionOverlay.cpp
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SVisualLoggerSectionOverlay.h
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SVisualLoggerStatusView.cpp
Improving multiple PIE session VisLog capabilities. The TimeStamp used is now a global Engine TimeStamp. The WorldTimeStamp is also recorded separately for ease of debugging. By using this Engine TimeStamp during PIE sesions, we can correctly record the time for client & server events, allowing us to see the effects of replicated data more clearly on the timeline.
2024-01-16 13:55:38 -05:00
SVisualLoggerStatusView.h
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SVisualLoggerTab.h
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SVisualLoggerTimeline.cpp
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SVisualLoggerTimeline.h
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SVisualLoggerTimelineBar.cpp
Improving multiple PIE session VisLog capabilities. The TimeStamp used is now a global Engine TimeStamp. The WorldTimeStamp is also recorded separately for ease of debugging. By using this Engine TimeStamp during PIE sesions, we can correctly record the time for client & server events, allowing us to see the effects of replicated data more clearly on the timeline.
2024-01-16 13:55:38 -05:00
SVisualLoggerTimelineBar.h
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SVisualLoggerTimelinesContainer.cpp
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SVisualLoggerTimelinesContainer.h
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SVisualLoggerTimeSlider.cpp
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SVisualLoggerTimeSlider.h
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SVisualLoggerToolbar.cpp
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SVisualLoggerToolbar.h
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SVisualLoggerView.cpp
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SVisualLoggerView.h
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VisualLoggerCameraController.cpp
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VisualLoggerCameraController.h
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VisualLoggerCanvasRenderer.cpp
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VisualLoggerCanvasRenderer.h
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VisualLoggerCommands.h
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VisualLoggerDatabase.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 19:41:56 -05:00
VisualLoggerDatabase.h
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VisualLoggerHUD.cpp
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VisualLoggerHUD.h
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VisualLoggerRenderingActor.cpp
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VisualLoggerRenderingActor.h
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VisualLoggerRenderingActorBase.cpp
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
2024-01-19 19:41:56 -05:00
VisualLoggerRenderingComponent.h
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VisualLoggerTimeSliderController.cpp
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VisualLoggerTimeSliderController.h
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