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izzy
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UnrealEngineUWP
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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP
/
Engine
/
Shaders
History
krzysztof narkowicz
406ea14e1f
Many Lights - run spatial filter until we accumulate enough frames to estimated temporal variance. Also don't advance the frame counter when history is paused (read only).
...
[FYI] tiago.costa [CL 30775274 by krzysztof narkowicz in ue5-main branch]
2024-01-22 11:15:39 -05:00
..
Private
Many Lights - run spatial filter until we accumulate enough frames to estimated temporal variance. Also don't advance the frame counter when history is paused (read only).
2024-01-22 11:15:39 -05:00
Public
Use DoubleFloat instead of tile+offset in various systems on GPU to improve numerical precision.
2024-01-21 21:02:35 -05:00
Shared
Use DoubleFloat instead of tile+offset in various systems on GPU to improve numerical precision.
2024-01-21 21:02:35 -05:00
StandaloneRenderer
PR
#11088
: Slate: Fix custom element shader for StandaloneRenderer
2023-12-02 18:37:25 -05:00
Shaders.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00