Files
UnrealEngineUWP/Engine/Programs/LiveLinkHub/Config/DefaultEngine.ini
jason walter fcfb29a3b0 Fix horde issue 416438 move LiveLinkInputDevice to optional plugin.
[CL 30658128 by jason walter in ue5-main branch]
2024-01-17 09:55:34 -05:00

23 lines
700 B
INI

[URL]
GameNameShort=LLH
[Plugins]
+ProgramEnabledPlugins="LiveLink"
+ProgramEnabledPlugins="StructUtils"
+ProgramEnabledPlugins="ContentBrowserAssetDataSource"
+ProgramEnabledPlugins="PropertyAccessEditor"
+ProgramEnabledPlugins="PythonScriptPlugin"
+ProgramOptionalPlugins="AppleARKitFaceSupport"
#+ProgramOptionalPlugins="LiveLinkViconDataStream"
+ProgramOptionalPlugins="LiveLinkInputDevice"
+ProgramOptionalPlugins="MocopiLiveLink"
+ProgramOptionalPlugins="OptitrackLiveLink"
[/Script/MacTargetPlatform.XcodeProjectSettings]
TemplateMacPlist=(FilePath="/Engine/Source/Programs/LiveLinkHub/Resources/Mac/Info.plist")
[/Script/UnrealEd.ProjectPackagingSettings]
bShareMaterialShaderCode=false