Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Debugger/StateTreeTraceProvider.h
yoan stamant e7a2d41cb4 [StateTreeTrace] Replaced include by forward declaration now that it is supported for TMap
#rb Maxime.Mercier

[CL 30783098 by yoan stamant in ue5-main branch]
2024-01-22 14:45:12 -05:00

56 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_STATETREE_DEBUGGER
#include "IStateTreeTraceProvider.h"
#include "Model/PointTimeline.h"
#include "StateTreeIndexTypes.h"
namespace TraceServices { class IAnalysisSession; }
class UStateTree;
struct FStateTreeInstanceDebugId;
namespace UE::StateTreeDebugger { struct FInstanceDescriptor; }
class FStateTreeTraceProvider : public IStateTreeTraceProvider
{
public:
static FName ProviderName;
explicit FStateTreeTraceProvider(TraceServices::IAnalysisSession& InSession);
void AppendEvent(FStateTreeInstanceDebugId InInstanceId, double InTime, const FStateTreeTraceEventVariantType& InEvent);
void AppendInstanceEvent(
const FStateTreeIndex16 AssetDebugId,
const FStateTreeInstanceDebugId InInstanceId,
const TCHAR* InInstanceName,
double InTime,
double InWorldRecordingTime,
EStateTreeTraceEventType InEventType);
void AppendAssetDebugId(const UStateTree* InStateTree, const FStateTreeIndex16 AssetDebugId);
bool GetAssetFromDebugId(const FStateTreeIndex16 AssetDebugId, TWeakObjectPtr<const UStateTree>& WeakStateTree) const;
protected:
/** IStateTreeDebuggerProvider interface */
virtual void GetInstances(TArray<UE::StateTreeDebugger::FInstanceDescriptor>& OutInstances) const override;
virtual bool ReadTimelines(const FStateTreeInstanceDebugId InstanceId, TFunctionRef<void(const FStateTreeInstanceDebugId ProcessedInstanceId, const FEventsTimeline&)> Callback) const override;
virtual bool ReadTimelines(const UStateTree& StateTree, TFunctionRef<void(const FStateTreeInstanceDebugId ProcessedInstanceId, const FEventsTimeline&)> Callback) const override;
private:
TraceServices::IAnalysisSession& Session;
TMap<FStateTreeInstanceDebugId, uint32> InstanceIdToDebuggerEntryTimelines;
TArray<UE::StateTreeDebugger::FInstanceDescriptor> Descriptors;
TArray<TSharedRef<TraceServices::TPointTimeline<FStateTreeTraceEventVariantType>>> EventsTimelines;
struct FStateTreeDebugIdPair
{
TWeakObjectPtr<const UStateTree> WeakStateTree;
FStateTreeIndex16 Id;
};
TArray<FStateTreeDebugIdPair> StateTreeAssets;
};
#endif // WITH_STATETREE_DEBUGGER