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- The execution logic will transition to Root if no state is found, change editor to reflet that - Change viewmodel from ref to ptr to make it optional (allows to reuse the row for non-editing purposes) [CL 30315165 by mikko mononen in ue5-main branch]
118 lines
4.4 KiB
C++
118 lines
4.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Widgets/Views/STableRow.h"
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#include "Widgets/Views/SListView.h"
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class STableViewBase;
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class UStateTreeState;
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enum class EStateTreeTransitionTrigger : uint8;
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struct FStateTreeStateLink;
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class UStateTreeEditorData;
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class SStateTreeView;
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class SInlineEditableTextBlock;
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class SScrollBox;
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class FStateTreeViewModel;
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class SStateTreeViewRow : public STableRow<TWeakObjectPtr<UStateTreeState>>
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{
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public:
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SLATE_BEGIN_ARGS(SStateTreeViewRow)
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{
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}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, TWeakObjectPtr<UStateTreeState> InState, const TSharedPtr<SScrollBox>& ViewBox, TSharedPtr<FStateTreeViewModel> InStateTreeViewModel);
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void RequestRename() const;
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private:
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TSharedRef<SHorizontalBox> CreateTasksWidget();
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FSlateColor GetTitleColor() const;
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FSlateColor GetActiveStateColor() const;
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FSlateColor GetSubTreeMarkerColor() const;
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FText GetStateDesc() const;
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FText GetStateIDDesc() const;
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EVisibility GetConditionVisibility() const;
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EVisibility GetStateBreakpointVisibility() const;
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FText GetStateBreakpointTooltipText() const;
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const FSlateBrush* GetSelectorIcon() const;
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FText GetSelectorTooltip() const;
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FText GetStateTypeTooltip() const;
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EVisibility GetTasksVisibility() const;
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EVisibility GetLinkedStateVisibility() const;
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FText GetLinkedStateDesc() const;
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EVisibility GetCompletedTransitionVisibility() const;
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EVisibility GetCompletedTransitionBreakpointVisibility() const;
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FText GetCompletedTransitionsDesc() const;
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FText GetCompletedTransitionWithBreakpointDesc() const;
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FText GetCompletedTransitionsIcon() const;
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EVisibility GetSucceededTransitionVisibility() const;
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EVisibility GetSucceededTransitionBreakpointVisibility() const;
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FText GetSucceededTransitionDesc() const;
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FText GetSucceededTransitionWithBreakpointDesc() const;
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FText GetSucceededTransitionIcon() const;
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EVisibility GetFailedTransitionVisibility() const;
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EVisibility GetFailedTransitionBreakpointVisibility() const;
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FText GetFailedTransitionDesc() const;
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FText GetFailedTransitionWithBreakpointDesc() const;
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FText GetFailedTransitionIcon() const;
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EVisibility GetConditionalTransitionsVisibility() const;
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EVisibility GetConditionalTransitionsBreakpointVisibility() const;
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FText GetConditionalTransitionsDesc() const;
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FText GetConditionalTransitionsWithBreakpointDesc() const;
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enum class ETransitionDescRequirement : uint8
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{
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Any,
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RequiredTrue,
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RequiredFalse,
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};
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/**
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* Filtering options used to build the description of the transitions.
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* The default setup includes only enabled transition,
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* with or without breakpoints and requires exact trigger match (no partial mask)
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*/
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struct FTransitionDescFilterOptions
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{
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FTransitionDescFilterOptions() {};
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ETransitionDescRequirement Enabled = ETransitionDescRequirement::RequiredTrue;
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ETransitionDescRequirement WithBreakpoint = ETransitionDescRequirement::Any;
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bool bUseMask = false;
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};
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static FText GetLinkDescription(const FStateTreeStateLink& Link);
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FText GetTransitionsDesc(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger, const FTransitionDescFilterOptions FilterOptions = {}) const;
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FText GetTransitionsIcon(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger, const FTransitionDescFilterOptions FilterOptions = {}) const;
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EVisibility GetTransitionsVisibility(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger) const;
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EVisibility GetTransitionsBreakpointVisibility(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger) const;
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bool HasParentTransitionForTrigger(const UStateTreeState& State, const EStateTreeTransitionTrigger Trigger) const;
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bool IsRootState() const;
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bool IsStateSelected() const;
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void HandleNodeLabelTextCommitted(const FText& NewLabel, ETextCommit::Type CommitType) const;
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FReply HandleDragDetected(const FGeometry&, const FPointerEvent&) const;
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TOptional<EItemDropZone> HandleCanAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, TWeakObjectPtr<UStateTreeState> TargetState) const;
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FReply HandleAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, TWeakObjectPtr<UStateTreeState> TargetState) const;
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TSharedPtr<FStateTreeViewModel> StateTreeViewModel;
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TWeakObjectPtr<UStateTreeState> WeakState;
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TWeakObjectPtr<UStateTreeEditorData> WeakTreeData;
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TSharedPtr<SInlineEditableTextBlock> NameTextBlock;
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};
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