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Introduce TSharedPtr<Audio::IProxyData> CreateProxyData() Fix up deprecated callsites. #jira UE-162062 #rb Rob.Gay #fyi Miles.Flanagan #preflight 639a0f262960b732207fc1e3 [CL 23515287 by phil popp in ue5-main branch]
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SoundMod : ModuleRules
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{
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public SoundMod(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AudioExtensions",
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"Core",
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"CoreUObject",
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"Engine",
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}
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);
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PublicDefinitions.AddRange(
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new string[] {
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"BUILDING_STATIC"
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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// VS2015 updated some of the CRT definitions but not all of the Windows SDK has been updated to match.
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// Microsoft provides this shim library to enable building with VS2015 until they fix everything up.
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//@todo: remove when no longer neeeded (no other code changes should be necessary).
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if (Target.WindowsPlatform.bNeedsLegacyStdioDefinitionsLib)
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{
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PublicSystemLibraries.Add("legacy_stdio_definitions.lib");
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}
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}
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// Link with managed Perforce wrapper assemblies
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AddEngineThirdPartyPrivateStaticDependencies(Target, "coremod");
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}
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}
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}
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