Files
UnrealEngineUWP/Engine/Plugins/Runtime/AndroidSingleInstanceService/Source/AndroidSingleInstanceServiceEditor/Public/AndroidSingleInstanceServiceRuntimeSettings.h
ahmed siddique d70352cd9b Android SingleInstance Service
Tested on Android with Lyra and also preflight checks.

#android
#rb chris.babcock

[CL 30244258 by ahmed siddique in ue5-main branch]
2023-12-11 13:59:52 -05:00

33 lines
846 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AndroidSingleInstanceServiceRuntimeSettings.generated.h"
/**
* Implements the settings for the AndroidSingleInstanceService plugin.
*/
UCLASS(Config = Engine, DefaultConfig)
class UAndroidSingleInstanceServiceRuntimeSettings : public UObject
{
GENERATED_UCLASS_BODY()
// Enable Android SingleInstanceService for packaged builds and quick launch
UPROPERTY(EditAnywhere, config, Category = Packaging, Meta = (DisplayName = "Use AndroidSingleInstanceService"))
bool bEnablePlugin;
// Compile standalone ASIS project
UPROPERTY(EditAnywhere, config, Category = Packaging, Meta=(EditCondition = "bEnablePlugin"))
bool bCompileASISProject;
private:
};
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#endif