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Tested on Android with Lyra and also preflight checks. #android #rb chris.babcock [CL 30244258 by ahmed siddique in ue5-main branch]
33 lines
846 B
C++
33 lines
846 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AndroidSingleInstanceServiceRuntimeSettings.generated.h"
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/**
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* Implements the settings for the AndroidSingleInstanceService plugin.
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*/
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UCLASS(Config = Engine, DefaultConfig)
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class UAndroidSingleInstanceServiceRuntimeSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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// Enable Android SingleInstanceService for packaged builds and quick launch
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UPROPERTY(EditAnywhere, config, Category = Packaging, Meta = (DisplayName = "Use AndroidSingleInstanceService"))
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bool bEnablePlugin;
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// Compile standalone ASIS project
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UPROPERTY(EditAnywhere, config, Category = Packaging, Meta=(EditCondition = "bEnablePlugin"))
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bool bCompileASISProject;
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private:
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};
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#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
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#include "CoreMinimal.h"
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#include "Engine/EngineTypes.h"
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#endif
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