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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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47c94de653eac7d7043dc61596597fd9bc655b15
UnrealEngineUWP/Engine/Plugins/EnhancedInput/Source/InputEditor/Private
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oscar burga 50a511dcd3 EnhancedInputSubsystem continuous input injections are now handled through a managed map instead of adding and removing from root set to prevent GC.
FMockedEnhancedInputSubsystem is now a UCLASS so it can properly implement the managed map for the interface.

#rb ben.hoffman

#tests PIE touch input simulation, ran input automation tests

[CL 30241210 by oscar burga in ue5-main branch]
2023-12-11 12:22:35 -05:00
..
Tests
EnhancedInputSubsystem continuous input injections are now handled through a managed map instead of adding and removing from root set to prevent GC.
2023-12-11 12:22:35 -05:00
ActionMappingDetails.cpp
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ActionMappingDetails.h
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EnhancedInputEditorProcessor.cpp
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EnhancedInputEditorSettings.cpp
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EnhancedInputEditorSubsystem.cpp
Add a flag on Default Mapping Contexts for Enhanced Input to register with the User Input settings by default.
2023-09-20 15:33:58 -04:00
EnhancedInputPlayerMappableNameValidator.cpp
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InputCustomizations.cpp
Fixing potential compile errors ahead of enabling TObjectPtr GC barrier
2023-08-05 06:09:54 -04:00
InputCustomizations.h
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InputEditorModule.cpp
Support for Incremental Gather Unreachable Objects
2023-12-01 04:39:57 -05:00
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