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- includes platform-specific PGO properties for all supported platforms. - stubs for Android & Linux although they are not fully functional yet. #jira UE-159562 #rnx #rb Jerome.Delattre #preflight 6391a7229549ddaa281ad04c [CL 23444144 by David Harvey in ue5-main branch]
21 lines
1.0 KiB
XML
21 lines
1.0 KiB
XML
<?xml version='1.0' ?>
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<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Schema.xsd" >
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<!-- add us to the platform list-->
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<!-- Linux not currently supported. Gauntlet PGO automation has not been implemented.
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<Property Name="AllPGOPlatforms" Value="$(AllPGOPlatforms);Linux" If="ContainsItem('$(TargetPlatforms)', 'Linux', '+')"/>
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-->
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<!-- set platform-specific properties -->
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<Property Name="PGOBinaryStagingPathLinux" Value="$(ProjectName)/Binaries/Linux/"/>
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<Property Name="PGOProfileOutputLinux" Value="$(ProjectPath)/Build/Linux/PGO"/>
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<Property Name="PGOProfileOutputFilterLinux" Value="*.profdata"/>
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<Property Name="PGOProfileCommandLineLinux" Value=""/>
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<Property Name="PGOCompileArgsLinux" Value=""/>
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<Property Name="PGOCompileExtraBinariesLinux" Value=""/>
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<!-- no special preprocessing required for this platform -->
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<Macro Name="PGOPrepareBuildForProfilingLinux" Arguments="LocalStagingDir;Configuration"/>
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</BuildGraph> |