Files
UnrealEngineUWP/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Public/IScriptGeneratorPlugin.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

39 lines
1.1 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IScriptGeneratorPluginInterface.h"
/**
* The public interface to this module. In most cases, this interface is only public to sibling modules
* within this plugin.
*/
class IScriptGeneratorPlugin : public IScriptGeneratorPluginInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IScriptGeneratorPlugin& Get()
{
return FModuleManager::LoadModuleChecked< IScriptGeneratorPlugin >( "ScriptGeneratorPlugin" );
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "ScriptGeneratorPlugin" );
}
};