Files
UnrealEngineUWP/Engine/Shaders
dominic couture b6b02e9f6d -Initial experimental WorldPartition support for VolumetricLightMaps, must be enabled with the r.AllowStaticLightingInWorldPartitionMaps cvar
-Needs whole map in memory for proper computation
-Uses the currently implemented level streaming mechanism (streaming of highest detail bricks only, no dynamic stitching for correct filtering of bricks that switch neighboring levels)
-Contains a initial version of the static lighting builder for command line computation

#rb aleksander.netzel, JeanFrancois.Dube, Richard.Malo
#jira UE-194661

[CL 31814085 by dominic couture in ue5-main branch]
2024-02-26 15:13:43 -05:00
..
2024-02-23 17:25:34 -05:00
2023-07-27 22:53:25 -04:00