Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Private/InteractionMechanic.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

60 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "InteractionMechanic.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(InteractionMechanic)
UInteractionMechanic::UInteractionMechanic()
{
// undo/redo doesn't work on uproperties unless UObject is transactional
//SetFlags(RF_Transactional);
}
void UInteractionMechanic::Setup(UInteractiveTool* ParentToolIn)
{
ParentTool = ParentToolIn;
}
void UInteractionMechanic::Shutdown()
{
ParentTool = nullptr;
}
void UInteractionMechanic::Render(IToolsContextRenderAPI* RenderAPI)
{
}
void UInteractionMechanic::Tick(float DeltaTime)
{
}
UInteractiveTool* UInteractionMechanic::GetParentTool() const
{
return ParentTool.Get();
}
void UInteractionMechanic::AddToolPropertySource(UInteractiveToolPropertySet* PropertySet)
{
if (ParentTool.IsValid())
{
ParentTool->AddToolPropertySource(PropertySet);
}
}
bool UInteractionMechanic::SetToolPropertySourceEnabled(UInteractiveToolPropertySet* PropertySet, bool bEnabled)
{
if (ParentTool.IsValid())
{
return ParentTool->SetToolPropertySourceEnabled(PropertySet, bEnabled);
}
return false;
}