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- Replaced with FRHICommandListImmediate::Get(), which includes a "check(IsInRenderingThread())". - Prefer to pass the FRHICommandListImmediate rather than grabbing it via the global scope function where possible. This makes it clearer which functions are always called by the rendering thread. Also replace some direct use of "GDynamicRHI->" with the equivalent RHICmdList functions. #rb Thomas.Engel [CL 32271037 by luke thatcher in ue5-main branch]