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478f94de69383f34ed70a4da86af33866300d782
UnrealEngineUWP/Engine/Source/Runtime/GameplayDebugger
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mieszko zielinski 5185820c78 Massaged UGameplayDebuggerLocalController::OnDebugDraw to get rid of CA_SUPPRESS(6011) there, also made the code safer as a bonus.
#jira UE-213451
#rb mikko.mononen

[CL 33296043 by mieszko zielinski in ue5-main branch]
2024-04-29 05:22:02 -04:00
..
Private
Massaged UGameplayDebuggerLocalController::OnDebugDraw to get rid of CA_SUPPRESS(6011) there, also made the code safer as a bonus.
2024-04-29 05:22:02 -04:00
Public
Fix some world-bound UObjects that subclass FTickableGameObject to correctly disable tick on Deinitialize/BeginDestroy so they will not crash when trying to tick after GC starts.
2024-04-10 18:43:25 -04:00
GameplayDebugger.Build.cs
…
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