Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Tests/ObjectPropertyTest.cpp
kevin macaulayvacher a66f947914 Improves DoesPackageExistEx by enabling it to use the AssetRegistry when it's available
Before Boot -> PIE
FPackageName::DoesPackageExistEx called 191284 times takes 16.45s in total

After Boot -> PIE
FPackageName::DoesPackageExistEx called 191743 times takes 1.61s in total

The majority of the 1.6s (1s) is from calling DoesPackageExistEx before the AssetRegistry has initialized and can provide a fast path. The 180K calls afterwards consume a total of 600ms compared to before, which took 15s.

The original DoesPackageExistEx code checked for package existence on the filesystem, and at the same time found the case matching package name (the casing the file system uses for the package name). This information is known to the AssetRegistry so we can avoid the duplicate work by deferring to the AssetRegistry.

The AssetRegistry needs to initialize itself, and previously did not expose a means to get the Case Matching FNames for Packages which are being used as the keys to AssetPackageData. We add a new overload to IAssetRegistryInterface::TryGetAssetPackageData to allow CoreUObject code to access the another new overload in the AssetRegistry::GetAssetPackageData which returns the case matching FName for the package as an out parameter. Since IAssetRegistryInterface can be used while the AssetRegistry doesn't exist or is still intializing, IAssetRegistryInterface::TryGetAssetPackageData will return UE::AssetRegistry::EExists::Unknown when the asset registry is not yet available. In the Unknown case, we fallback to the original FPackageName::DoesPackageExistEx codepath which reads from disk.

I've made the (Try)GetAssetPackageData methods that only return FAssetPackageData* to use the new implementation that returns a FAssetPackageData* and populates an FName in order to reduce code duplication, however I'm open to changing this if the extra store is a concern. All paths perform the key search in the AssetRegistry's CachedAssetPackageData map.

#jira UE-204062
#rb Matt.Peters

[CL 31055136 by kevin macaulayvacher in ue5-main branch]
2024-01-31 13:06:38 -05:00

555 lines
20 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_LOW_LEVEL_TESTS
#include "TestHarness.h"
#include "TestMacros/Assertions.h"
#include "ObjectPtrTestClass.h"
#include "UObject/Package.h"
#include "Misc/ScopeExit.h"
#include "UObject/UnrealType.h"
#include "UObject/LinkerPlaceholderExportObject.h"
#include "UObject/LinkerPlaceholderClass.h"
#include "UObject/ObjectHandleTracking.h"
#include "LowLevelTestsRunner/WarnFilterScope.h"
#include "Misc/AssetRegistryInterface.h"
#include "AssetRegistry/AssetData.h"
#include "ObjectRefTrackingTestBase.h"
TEST_CASE("UE::CoreUObject::FObjectProperty::CheckValidAddress")
{
#if UE_WITH_OBJECT_HANDLE_TRACKING
auto CallbackHandle = UE::CoreUObject::AddObjectHandleReferenceResolvedCallback([](const FObjectRef&, UPackage*, UObject*)
{
FAIL("Unexpected resolve during CheckValidObject");
});
ON_SCOPE_EXIT
{
UE::CoreUObject::RemoveObjectHandleReferenceResolvedCallback(CallbackHandle);
};
#endif
UClass* Class = UObjectPtrTestClassWithRef::StaticClass();
FObjectProperty* Property = CastField<FObjectProperty>(Class->FindPropertyByName(TEXT("ObjectPtr")));
REQUIRE(Property != nullptr);
UPackage* TestPackage = NewObject<UPackage>(nullptr, TEXT("/Temp/TestPackageName"), RF_Transient);
TestPackage->AddToRoot();
ON_SCOPE_EXIT
{
TestPackage->RemoveFromRoot();
};
UObjectPtrTestClassWithRef* Obj = NewObject<UObjectPtrTestClassWithRef>(TestPackage, TEXT("Object"));
UObjectPtrTestClass* Other = NewObject<UObjectPtrTestClass>(Obj, TEXT("Other"));
#if UE_WITH_OBJECT_HANDLE_TRACKING
FObjectHandle Handle = MakeUnresolvedHandle(Other);
TObjectPtr<UObjectPtrTestClass> ObjectPtr = *reinterpret_cast<TObjectPtr<UObjectPtrTestClass>*>(&Handle);
#else
TObjectPtr<UObjectPtrTestClass> ObjectPtr = Other;
#endif
//verify nothing happens by default
CHECK(!Obj->ObjectPtr);
Property->CheckValidObject(&Obj->ObjectPtr, nullptr);
CHECK(!Obj->ObjectPtr);
//valid assignment
Obj->ObjectPtr = ObjectPtr;
Property->CheckValidObject(&Obj->ObjectPtr, nullptr);
CHECK(Obj->ObjectPtr == ObjectPtr);
//assign a bad value to the pointer
Obj->ObjectPtr = reinterpret_cast<UObjectPtrTestClass*>(Obj);
CHECK(Obj->ObjectPtr != nullptr);
UE::Testing::FWarnFilterScope _([](const TCHAR* Message, ELogVerbosity::Type Verbosity, const FName& Category)
{
if (Category == TEXT("LogProperty") && FCString::Strstr(Message, TEXT("Reference will be nullptred")) && Verbosity == ELogVerbosity::Type::Warning)
{
return true;
}
return false;
});
Property->CheckValidObject(&Obj->ObjectPtr, ObjectPtr);
CHECK(!Obj->ObjectPtr); //value should be nulled since the type was not compatible
}
TEST_CASE("UE::CoreUObject::FObjectProperty::CheckValidAddressNonNullable")
{
bool bAllowRead = false;
#if UE_WITH_OBJECT_HANDLE_TRACKING
auto CallbackHandle = UE::CoreUObject::AddObjectHandleReferenceResolvedCallback([&bAllowRead](const FObjectRef & SourceRef, UPackage * ClassPackage, UObject* Object)
{
if (!bAllowRead)
{
FAIL("Unexpected resolve during CheckValidObject");
}
});
ON_SCOPE_EXIT
{
UE::CoreUObject::RemoveObjectHandleReferenceResolvedCallback(CallbackHandle);
};
#endif
UClass* Class = UObjectPtrTestClassWithRef::StaticClass();
FObjectProperty* Property = CastField<FObjectProperty>(Class->FindPropertyByName(TEXT("ObjectPtrNonNullable")));
REQUIRE(Property != nullptr);
UPackage* TestPackage = NewObject<UPackage>(nullptr, TEXT("/Temp/TestPackageName"), RF_Transient);
UPackage* OtherTestPackage = NewObject<UPackage>(nullptr, TEXT("/Temp/CheckValidAddressNonNullableOther"), RF_Transient);
TestPackage->AddToRoot();
ON_SCOPE_EXIT
{
TestPackage->RemoveFromRoot();
};
UObjectPtrTestClassWithRef* Obj = NewObject<UObjectPtrTestClassWithRef>(TestPackage, TEXT("Object"));
UObjectPtrTestClass* Other = NewObject<UObjectPtrTestClass>(Obj, TEXT("Other"));
#if UE_WITH_OBJECT_HANDLE_TRACKING
FObjectHandle Handle = MakeUnresolvedHandle(Other);
TObjectPtr<UObjectPtrTestClass> ObjectPtr = *reinterpret_cast<TObjectPtr<UObjectPtrTestClass>*>(&Handle);
#else
TObjectPtr<UObjectPtrTestClass> ObjectPtr = Other;
#endif
//property is already null should stay null
CHECK(!Obj->ObjectPtrNonNullable);
Property->CheckValidObject(&Obj->ObjectPtrNonNullable, ObjectPtr);
CHECK(!Obj->ObjectPtrNonNullable);
//valid assignment
Obj->ObjectPtrNonNullable = ObjectPtr;
Property->CheckValidObject(&Obj->ObjectPtrNonNullable, nullptr);
CHECK(Obj->ObjectPtrNonNullable == ObjectPtr);
bAllowRead = true; //has resolve the old value to construct a new default value for the property
//assign a bad value to the pointer
Obj->ObjectPtrNonNullable = reinterpret_cast<UObjectPtrTestClass*>(OtherTestPackage);
CHECK(Obj->ObjectPtrNonNullable != nullptr);
UE::Testing::FWarnFilterScope _([](const TCHAR* Message, ELogVerbosity::Type Verbosity, const FName& Category)
{
if (Category == TEXT("LogProperty") && FCString::Strstr(Message, TEXT("Reference will be defaulted to")) && Verbosity == ELogVerbosity::Type::Warning)
{
return true;
}
return false;
});
Property->CheckValidObject(&Obj->ObjectPtrNonNullable, ObjectPtr);
CHECK(Obj->ObjectPtrNonNullable == ObjectPtr); //non nullable properties should be assigned the old value
//assign a bad value to the pointer
Obj->ObjectPtrNonNullable = reinterpret_cast<UObjectPtrTestClass*>(Obj);
CHECK(Obj->ObjectPtrNonNullable != nullptr);
//new value is required for non nullable properties
Property->CheckValidObject(&Obj->ObjectPtrNonNullable, nullptr);
CHECK(Obj->ObjectPtrNonNullable != nullptr);
CHECK(Obj->ObjectPtrNonNullable->IsA(UObjectPtrTestClass::StaticClass()));
}
class FMockArchive : public FArchive
{
public:
FMockArchive(UObject* Obj)
: ArchiveValue(Obj)
{
}
union Value
{
FObjectPtr ObjectPtrValue;
UObject* ObjectValue;
Value(UObject* Obj) : ObjectValue(Obj) {}
} ArchiveValue;
virtual FArchive& operator<<(FObjectPtr& Value) override
{
Value = ArchiveValue.ObjectPtrValue;
return *this;
}
virtual FArchive& operator<<(UObject*& Value) override
{
Value = ArchiveValue.ObjectValue;
return *this;
}
};
template<typename T>
static void TestSerializeItem(FName ObjectName)
{
UClass* Class = T::StaticClass();
FObjectProperty* Property = CastField<FObjectProperty>(Class->FindPropertyByName(TEXT("ObjectPtr")));
REQUIRE(Property != nullptr);
UPackage* TestPackage = NewObject<UPackage>(nullptr, TEXT("/Temp/TestPackageName"), RF_Transient);
TestPackage->AddToRoot();
ON_SCOPE_EXIT
{
TestPackage->RemoveFromRoot();
};
T* Obj = NewObject<T>(TestPackage, ObjectName);
UObjectPtrTestClass* Other = NewObject<UObjectPtrTestClass>(Obj, TEXT("Other"));
ULinkerPlaceholderExportObject* PlaceHolderExport = NewObject<ULinkerPlaceholderExportObject>(TestPackage, TEXT("PlaceHolderExport"));
ULinkerPlaceholderClass* PlaceHolderClass = NewObject<ULinkerPlaceholderClass>(TestPackage, TEXT("PlaceHolderClass"));
PlaceHolderClass->Bind(); //must call bind or crashes on shutdown
int ResolveCount = 0;
#if UE_WITH_OBJECT_HANDLE_TRACKING
auto CallbackId = UE::CoreUObject::AddObjectHandleReferenceResolvedCallback([&ResolveCount](const FObjectRef&, UPackage*, UObject*)
{
++ResolveCount;
});
ON_SCOPE_EXIT
{
UE::CoreUObject::RemoveObjectHandleReferenceResolvedCallback(CallbackId);
};
#endif
{
//verify that if the property is null no reads are triggered
FMockArchive MockArchive(PlaceHolderExport);
FBinaryArchiveFormatter Formatter(MockArchive);
FStructuredArchive Ar(Formatter);
FStructuredArchiveSlot Slot = Ar.Open();
Property->SerializeItem(Slot, &Obj->ObjectPtr, nullptr);
CHECK(ResolveCount == 0);
CHECK(*reinterpret_cast<ULinkerPlaceholderExportObject**>(&Obj->ObjectPtr) == PlaceHolderExport);
}
{
//verify that if the property is not null no reads are triggered
FMockArchive MockArchive(PlaceHolderClass);
FBinaryArchiveFormatter Formatter(MockArchive);
FStructuredArchive Ar(Formatter);
FStructuredArchiveSlot Slot = Ar.Open();
Obj->ObjectPtr = Other;
Property->SerializeItem(Slot, &Obj->ObjectPtr, nullptr);
CHECK(ResolveCount == 0);
CHECK(*reinterpret_cast<ULinkerPlaceholderClass**>(&Obj->ObjectPtr) == PlaceHolderClass);
}
}
TEST_CASE("UE::CoreUObject::FObjectPtrProperty::StaticSerializeItem")
{
TestSerializeItem<UObjectPtrTestClassWithRef>(TEXT("Object1"));
}
TEST_CASE("UE::CoreUObject::FObjectProperty::StaticSerializeItem")
{
TestSerializeItem<UObjectWithRawProperty>(TEXT("Object2"));
}
class MockAssetRegistryInterface : public IAssetRegistryInterface
{
public:
MockAssetRegistryInterface()
: Old(IAssetRegistryInterface::Default)
{
IAssetRegistryInterface::Default = this;
}
virtual ~MockAssetRegistryInterface()
{
IAssetRegistryInterface::Default = Old;
}
virtual void GetDependencies(FName InPackageName, TArray<FName>& OutDependencies, UE::AssetRegistry::EDependencyCategory Category = UE::AssetRegistry::EDependencyCategory::Package, const UE::AssetRegistry::FDependencyQuery& Flags = UE::AssetRegistry::FDependencyQuery()) override
{
}
virtual UE::AssetRegistry::EExists TryGetAssetByObjectPath(const FSoftObjectPath& ObjectPath, FAssetData& OutAssetData) const override
{
const FAssetData* Found = AssetData.Find(ObjectPath);
if (Found)
{
OutAssetData = *Found;
return UE::AssetRegistry::EExists::Exists;
}
return UE::AssetRegistry::EExists::DoesNotExist;
}
virtual UE::AssetRegistry::EExists TryGetAssetPackageData(FName PackageName, FAssetPackageData& OutPackageData) const override
{
return UE::AssetRegistry::EExists::Exists;
}
virtual UE::AssetRegistry::EExists TryGetAssetPackageData(FName PackageName, FAssetPackageData& OutPackageData, FName& OutCorrectCasePackageName) const override
{
return UE::AssetRegistry::EExists::Exists;
}
IAssetRegistryInterface* Old;
TMap<FSoftObjectPath, FAssetData> AssetData;
};
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
TEST_CASE("UE::CoreUObject::FObjectProperty::ParseObjectPropertyValue")
{
UClass* Class = UObjectPtrTestClassWithRef::StaticClass();
FObjectProperty* Property = CastField<FObjectProperty>(Class->FindPropertyByName(TEXT("ObjectPtr")));
//make a fake entry for the asset registry
//this allows lazy load to return an unresolved handle
MockAssetRegistryInterface MockAssetRegistry;
const TCHAR* Text = TEXT("/TestPackageName.Other");
FSoftObjectPath Path(Text);
FAssetData AssetData;
AssetData.PackageName = "/TestPackageName";
AssetData.PackagePath = "/";
AssetData.AssetName = "Other";
AssetData.AssetClassPath.TrySetPath(UObjectPtrTestClass::StaticClass());
MockAssetRegistry.AssetData.Add(Path, AssetData);
UPackage* TestPackage = NewObject<UPackage>(nullptr, TEXT("/Temp/TestPackageName"), RF_Transient);
TestPackage->AddToRoot();
ON_SCOPE_EXIT
{
TestPackage->RemoveFromRoot();
};
UObjectPtrTestClassWithRef* Obj = NewObject<UObjectPtrTestClassWithRef>(TestPackage, "ObjectName");
TObjectPtr<UObject> Result;
FObjectPropertyBase::ParseObjectPropertyValue(Property, Obj, UObjectPtrTestClass::StaticClass(), 0, Text, Result);
CHECK(Result != nullptr);
CHECK(!Result.IsResolved());
{
const TCHAR * Buffer = TEXT("ObjectPtr=/TestPackageName.Other");
TArray<FDefinedProperty> DefinedProperties;
Buffer = FProperty::ImportSingleProperty(Buffer, Obj, Class, Obj, PPF_Delimited, nullptr, DefinedProperties);
CHECK(Obj->ObjectPtr != nullptr);
CHECK(!Obj->ObjectPtr.IsResolved());
}
{
const TCHAR* Buffer = TEXT("ObjectPtr=/TestPackageName.Other");
FProperty* ObjProperty = Class->FindPropertyByName(TEXT("ObjectPtr"));
ObjProperty->ImportText_InContainer(Buffer, Obj, Obj, 0);
CHECK(Obj->ObjectPtr == nullptr); //TODO this should not resolve and not be null
CHECK(Obj->ObjectPtr.IsResolved());
}
{
const TCHAR * Buffer = TEXT("ArrayObjPtr=(/TestPackageName.Other)");
TArray<FDefinedProperty> DefinedProperties;
Buffer = FProperty::ImportSingleProperty(Buffer, Obj, Class, Obj, PPF_Delimited, nullptr, DefinedProperties);
CHECK(Obj->ArrayObjPtr.Num() == 1);
CHECK(!Obj->ArrayObjPtr[0].IsResolved());
}
{
const TCHAR* Buffer = TEXT("ArrayObjPtr=(/TestPackageName.Other)");
FProperty* ArrayProperty = Class->FindPropertyByName(TEXT("ArrayObjPtr"));
ArrayProperty->ImportText_InContainer(Buffer, Obj, Obj, 0);
CHECK(Obj->ArrayObjPtr.Num() == 1);
CHECK(!Obj->ArrayObjPtr[0].IsResolved());
}
{
const TCHAR * Buffer = TEXT("ObjectPtr=/TestPackageName.Other");
TArray<FDefinedProperty> DefinedProperties;
Buffer = FProperty::ImportSingleProperty(Buffer, Obj, Class, Obj, PPF_Delimited, nullptr, DefinedProperties);
CHECK(Obj->ObjectPtr != nullptr);
CHECK(!Obj->ObjectPtr.IsResolved());
}
{
const TCHAR* Buffer = TEXT("ObjectPtr=/TestPackageName.Other");
FProperty* ObjProperty = Class->FindPropertyByName(TEXT("ObjectPtr"));
ObjProperty->ImportText_InContainer(Buffer, Obj, Obj, 0);
CHECK(Obj->ObjectPtr == nullptr); //TODO this should not resolve and not be null
CHECK(Obj->ObjectPtr.IsResolved());
}
{
const TCHAR * Buffer = TEXT("ArrayObjPtr=(/TestPackageName.Other)");
TArray<FDefinedProperty> DefinedProperties;
Buffer = FProperty::ImportSingleProperty(Buffer, Obj, Class, Obj, PPF_Delimited, nullptr, DefinedProperties);
CHECK(Obj->ArrayObjPtr.Num() == 1);
CHECK(!Obj->ArrayObjPtr[0].IsResolved());
}
{
const TCHAR* Buffer = TEXT("ArrayObjPtr=(/TestPackageName.Other)");
FProperty* ArrayProperty = Class->FindPropertyByName(TEXT("ArrayObjPtr"));
ArrayProperty->ImportText_InContainer(Buffer, Obj, Obj, 0);
CHECK(Obj->ArrayObjPtr.Num() == 1);
CHECK(!Obj->ArrayObjPtr[0].IsResolved());
}
}
#endif
TEST_CASE("UE::FObjectProperty::Identical::ObjectPtr")
{
int ResolveCount = 0;
#if UE_WITH_OBJECT_HANDLE_TRACKING
auto CallbackHandle = UE::CoreUObject::AddObjectHandleReferenceResolvedCallback([&ResolveCount](const FObjectRef&, UPackage*, UObject*)
{
++ResolveCount;
});
ON_SCOPE_EXIT
{
UE::CoreUObject::RemoveObjectHandleReferenceResolvedCallback(CallbackHandle);
};
#endif
UClass* Class = UObjectPtrTestClassWithRef::StaticClass();
FObjectProperty* Property = CastField<FObjectProperty>(Class->FindPropertyByName(TEXT("ObjectPtr")));
REQUIRE(Property != nullptr);
UPackage* TestPackage = NewObject<UPackage>(nullptr, TEXT("Test/TestPackageName"), RF_Transient);
TestPackage->AddToRoot();
UPackage* TestPackage2 = NewObject<UPackage>(nullptr, TEXT("Test/TestPackageName2"), RF_Transient);
TestPackage2->AddToRoot();
ON_SCOPE_EXIT
{
TestPackage->RemoveFromRoot();
TestPackage2->RemoveFromRoot();
};
TObjectPtr<UObject> ObjWithRef = NewObject<UObjectPtrTestClassWithRef>(TestPackage, TEXT("UObjectWithClassProperty"));
TObjectPtr<UObject> Obj1 = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("UObjectPtrTestClass"));
TObjectPtr<UObject> Obj2 = NewObject<UObjectPtrTestClass>(TestPackage2, TEXT("UObjectPtrTestClass"));
#if UE_WITH_OBJECT_HANDLE_TRACKING
FObjectHandle Handle1 = MakeUnresolvedHandle(ObjWithRef.Get());
FObjectHandle Handle2 = MakeUnresolvedHandle(Obj1.Get());
FObjectHandle Handle3 = MakeUnresolvedHandle(Obj2.Get());
TObjectPtr<UObjectPtrTestClass> ObjectPtr = *reinterpret_cast<TObjectPtr<UObjectPtrTestClass>*>(&Handle1);
ObjWithRef = *reinterpret_cast<TObjectPtr<UObject>*>(&Handle1);
Obj1 = *reinterpret_cast<TObjectPtr<UObject>*>(&Handle2);
Obj2 = *reinterpret_cast<TObjectPtr<UObject>*>(&Handle3);
#endif
CHECK(Property->Identical(&Obj1, &Obj1, 0u));
CHECK(!Property->Identical(&Obj1, nullptr, 0u));
CHECK(!Property->Identical(nullptr, &Obj1, 0u));
CHECK(!Property->Identical(&ObjWithRef, &Obj2, 0u));
CHECK(!Property->Identical(&ObjWithRef, &Obj2, 0u));
CHECK(!Property->Identical(&Obj1, &ObjWithRef, PPF_DeepComparison));
CHECK(ResolveCount == 0);
CHECK(Property->Identical(&Obj1, &Obj2, PPF_DeepComparison));
#if UE_WITH_OBJECT_HANDLE_TRACKING
CHECK(ResolveCount == 2);
#endif
}
TEST_CASE("UE::FObjectProperty::Identical::Object")
{
UClass* Class = UObjectWithRawProperty::StaticClass();
FObjectProperty* Property = CastField<FObjectProperty>(Class->FindPropertyByName(TEXT("ObjectPtr")));
REQUIRE(Property != nullptr);
UPackage* TestPackage = NewObject<UPackage>(nullptr, TEXT("Test/TestPackageName"), RF_Transient);
TestPackage->AddToRoot();
UPackage* TestPackage2 = NewObject<UPackage>(nullptr, TEXT("Test/TestPackageName2"), RF_Transient);
TestPackage2->AddToRoot();
ON_SCOPE_EXIT
{
TestPackage->RemoveFromRoot();
TestPackage2->RemoveFromRoot();
};
TObjectPtr<UObject> ObjWithRef = NewObject<UObjectWithRawProperty>(TestPackage, TEXT("UObjectWithRawProperty"));
TObjectPtr<UObject> Obj1 = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("UObjectPtrTestClass"));
TObjectPtr<UObject> Obj2 = NewObject<UObjectPtrTestClass>(TestPackage2, TEXT("UObjectPtrTestClass"));
CHECK(Property->Identical(&Obj1, &Obj1, 0u));
CHECK(!Property->Identical(&Obj1, nullptr, 0u));
CHECK(!Property->Identical(nullptr, &Obj1, 0u));
CHECK(!Property->Identical(&ObjWithRef, &Obj2, 0u));
CHECK(!Property->Identical(&ObjWithRef, &Obj2, 0u));
CHECK(!Property->Identical(&Obj1, &ObjWithRef, PPF_DeepComparison));
CHECK(Property->Identical(&Obj1, &Obj2, PPF_DeepComparison));
}
TEST_CASE("UE::FObjectProperty::CopySingleValue")
{
FObjectProperty* RawProperty = CastField<FObjectProperty>(UObjectWithRawProperty::StaticClass()->FindPropertyByName(TEXT("ObjectPtr")));
REQUIRE(RawProperty != nullptr);
FObjectProperty* PtrProperty = CastField<FObjectProperty>(UObjectPtrTestClassWithRef::StaticClass()->FindPropertyByName(TEXT("ObjectPtr")));
REQUIRE(PtrProperty != nullptr);
UPackage* TestPackage = NewObject<UPackage>(nullptr, TEXT("Test/CopySingleValue"), RF_Transient);
TestPackage->AddToRoot();
UPackage* TestPackage2 = NewObject<UPackage>(nullptr, TEXT("Test/CopySingleValue2"), RF_Transient);
TestPackage2->AddToRoot();
ON_SCOPE_EXIT
{
TestPackage->RemoveFromRoot();
TestPackage2->RemoveFromRoot();
};
TObjectPtr<UObject> ObjWithRawRef = NewObject<UObjectWithRawProperty>(TestPackage, TEXT("UObjectWithRawProperty"));
TObjectPtr<UObject> ObjWithPtrRef = NewObject<UObjectPtrTestClassWithRef>(TestPackage, TEXT("UObjectWithPtrProperty"));
UObject* Obj1 = NewObject<UObjectPtrTestClass>(TestPackage, TEXT("UObjectPtrTestClass"));
UObject* Obj2 = NewObject<UObjectPtrTestClass>(TestPackage2, TEXT("UObjectPtrTestClass2"));
UObject* RawPtr = Obj1;
TObjectPtr<UObject> PtrObj2 = Obj2;
#if UE_WITH_OBJECT_HANDLE_TRACKING
FObjectHandle Handle = MakeUnresolvedHandle(Obj2);
PtrObj2 = TObjectPtr<UObject>(FObjectPtr(Handle) );
#endif
//copy an unresolved TObjectPtr to an UObject* pointer. this should resolve the pointer
RawProperty->CopySingleValue(&RawPtr, &PtrObj2);
CHECK(RawPtr == Obj2);
PtrObj2 = nullptr;
//copy an UObject* to a TObjectPtr
PtrProperty->CopySingleValue(&PtrObj2, &RawPtr);
CHECK(PtrObj2 == RawPtr);
CHECK(RawProperty->GetClass() == PtrProperty->GetClass());
}
TEST_CASE("UE::FObjectProperty::GetCPPType")
{
FObjectProperty* RawProperty = CastField<FObjectProperty>(UObjectWithRawProperty::StaticClass()->FindPropertyByName(TEXT("ObjectPtr")));
REQUIRE(RawProperty != nullptr);
FObjectProperty* PtrProperty = CastField<FObjectProperty>(UObjectPtrTestClassWithRef::StaticClass()->FindPropertyByName(TEXT("ObjectPtr")));
REQUIRE(PtrProperty != nullptr);
FString RawType = RawProperty->GetCPPType(nullptr, 0u);
CHECK(RawType == TEXT("UObjectPtrTestClass*"));
RawType = RawProperty->GetCPPType(nullptr, EPropertyExportCPPFlags::CPPF_NoTObjectPtr);
CHECK(RawType == TEXT("UObjectPtrTestClass*"));
FString PtrType = PtrProperty->GetCPPType(nullptr, 0u);
CHECK(PtrType == TEXT("TObjectPtr<UObjectPtrTestClass>"));
PtrType = PtrProperty->GetCPPType(nullptr, EPropertyExportCPPFlags::CPPF_NoTObjectPtr);
CHECK(PtrType == TEXT("UObjectPtrTestClass*"));
}
TEST_CASE("UE::FObjectProperty::ArrayProperty")
{
FArrayProperty* PtrProperty = CastField<FArrayProperty>(UObjectPtrTestClassWithRef::StaticClass()->FindPropertyByName(TEXT("ArrayObjPtr")));
REQUIRE(PtrProperty != nullptr);
}
#endif