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UnrealEngineUWP
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478f94de69383f34ed70a4da86af33866300d782
UnrealEngineUWP
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EpicGames.BuildGraph
History
ben marsh
1db0da441d
BuildGraph: Allow specifying an IgnoreModified flag on node attributes to ignore mismatched timestamps/lengths of files matching a particular pattern (accepts p4-style wildcards and multiple rules separated by semicolons).
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[FYI] Eric.Knapik [CL 32997469 by ben marsh in ue5-main branch]
2024-04-16 07:46:44 -04:00
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Expressions
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.editorconfig
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BgAgentDef.cs
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BgAggregateDef.cs
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BgArtifactDef.cs
BuildGraph: Add support for setting artifact metadata in buildgraph scripts.
2024-03-24 19:35:13 -04:00
BgBadgeDef.cs
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BgBytecodeWriter.cs
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BgCompiler.cs
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BgContext.cs
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BgDiagnosticDef.cs
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BgGraphDef.cs
Horde: Fix BuildAndTestProject.xml making assumptions about $(IsBuildMachine) meaning that we're running in an Epic-internal environment. Also publish artifacts to Horde.
2024-03-29 12:30:20 -04:00
BgInterpreter.cs
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BgLabelDef.cs
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BgNodeDef.cs
BuildGraph: Allow specifying an IgnoreModified flag on node attributes to ignore mismatched timestamps/lengths of files matching a particular pattern (accepts p4-style wildcards and multiple rules separated by semicolons).
2024-04-16 07:46:44 -04:00
BgObjectDef.cs
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BgOpcode.cs
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BgOptionDef.cs
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BgReport.cs
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BgThunkDef.cs
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EpicGames.BuildGraph.csproj
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