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UnrealEngineUWP
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478f94de69383f34ed70a4da86af33866300d782
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
/
Tasks
History
zousar shaker
e17e44c5b4
CopyTask does not always respect the ErrorIfNotFound=false parameter. When encoutnering a file mapping without wildcards, if the source file doesn't exist, it will error due to an exception thrown in CreateFileMapping regardless of presence of ErrorIfNotFound=false. Using the same approach of enclosing CreateFileMapping in a try/catch as is used by MoveTask.cs.
...
#rb Ben.Marsh [CL 33174078 by zousar shaker in ue5-main branch]
2024-04-23 13:49:19 -04:00
..
AgeStoreTask.cs
…
AwsAssumeRoleTask.cs
…
AwsEcsDeployTask.cs
…
AwsTask.cs
…
CheckMarkdownTask.cs
Detect invalid slashes in markdown links.
2024-04-08 09:23:20 -04:00
CommandletTask.cs
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
2024-02-19 15:10:30 -05:00
CommandTask.cs
…
CompileTask.cs
Adding skip build as an option for the compile task in buildgraph.
2024-03-25 18:31:19 -04:00
CookTask.cs
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
2024-02-19 15:10:30 -05:00
CopyTask.cs
CopyTask does not always respect the ErrorIfNotFound=false parameter. When encoutnering a file mapping without wildcards, if the source file doesn't exist, it will error due to an exception thrown in CreateFileMapping regardless of presence of ErrorIfNotFound=false. Using the same approach of enclosing CreateFileMapping in a try/catch as is used by MoveTask.cs.
2024-04-23 13:49:19 -04:00
CreateArtifactTask.cs
Horde: Build fix.
2024-03-12 09:25:27 -04:00
CsCompileTask.cs
…
DeleteTask.cs
…
DeployToolTask.cs
PR
#11757
: Fix tool deployment from Horde Agents. Specifying a JSON options file is now optional; if empty, the settings will be read from the environment.
2024-04-17 12:22:42 -04:00
DockerBuildTask.cs
…
DockerComposeDownTask.cs
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DockerComposeUpTask.cs
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DockerPushTask.cs
…
DockerTask.cs
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DotNetTask.cs
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FindModifiedFiles.cs
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GatherBuildProductsFromFileTask.cs
…
GitCloneTask.cs
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GitTask.cs
…
HelmTask.cs
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HordeCreateReportTask.cs
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KubectlTask.cs
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LogTask.cs
…
ModifyConfigTask.cs
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ModifyJsonValue.cs
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MoveTask.cs
…
MsBuildTask.cs
…
NotarizeTask.cs
…
NuGetLicenseCheckTask.cs
…
OnExitTask.cs
…
PakFileTask.cs
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QueryTargetsTask.cs
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RandomDataTask.cs
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RenameTask.cs
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SanitizeReceiptTask.cs
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SetVersionTask.cs
…
SignTask.cs
…
SpawnTask.cs
PR
#11760
: Expand environment file check to also skip when empty string is passed to SpawnTask. Fixes issue in BuildHorde.xml when building with ImageEnvFile variable. (
#11760
)
2024-04-17 12:31:09 -04:00
StageTask.cs
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StripTask.cs
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SubmitTask.cs
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SymStoreTask.cs
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TagReceiptTask.cs
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TagTask.cs
…
UnzipTask.cs
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UploadTask.cs
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WaitTask.cs
…
WriteJsonValueTask.cs
…
WriteTextFileTask.cs
…
ZenExportSnapshotTask.cs
Avoid emitting warnings on oplog creation when exporting a snapshot to a zen destination storage server. oplog creation can fail when the oplog already exists, and this should not be a warning.
2024-04-17 16:18:53 -04:00
ZenImportOplogTask.cs
Convert ue.projectstore file to json.
2024-03-24 22:03:42 -04:00
ZipTask.cs
…