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478f94de69383f34ed70a4da86af33866300d782
UnrealEngineUWP/Engine/Source/Editor/WorldPartitionEditor
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sebastien lussier 5256515083 World Partition - HLOD: When HLOD in editor is enabled, avoid stack overflow when pinning actors with circular references
#rb JeanFrancois.Dube, Richard.Malo

[CL 32728101 by sebastien lussier in ue5-main branch]
2024-04-04 10:41:29 -04:00
..
Private
World Partition - HLOD: When HLOD in editor is enabled, avoid stack overflow when pinning actors with circular references
2024-04-04 10:41:29 -04:00
Public
- Actor Editor Context current external data layer is now taken into account when duplicating actors.
2024-03-19 10:18:04 -04:00
WorldPartitionEditor.Build.cs
External Data Layer V1
2024-01-30 14:18:27 -05:00
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