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This only applies when the streaming low mips are already enabled and showing. It forces the use of only the streaming virtual texture with no runtime pages. This is intended for workflows that use RVT only as a means to generate some baked world texture for sampling. Also changed "Show in Editor" to be a persistent setting, since that is what would be required for such a baked only workflow. To help with debug only workflow to show SVT in editor, added r.VT.RVT.StreamingMips.UseInEditor which when set to 0 will force SVT off in editor, 2 will force on in editor, and 1 will obey the RVT volume setting. #rb jonathan.bard [CL 33273653 by jeremy moore in ue5-main branch]