Files
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon
halfdan ingvarsson cb798d58a3 Skeletal Mesh: Deprecate GetLODInfoArray and currently replace all uses of it with GetLODNum and/or GetLODInfo, as needed.
- All LOD info is going to get folded into FSkeletalMeshSourceModel. At that point all access to GetLODInfoArray will take place through a thread-local array which is a performance burden.
- Removed FSkeletalMeshObject::SkeletalMeshLODInfo and folded the two pieces of information needed from it into FSkelMeshObjectLODInfo.


#jira UE-207562
#rb Alexis.Matte, benoit.gadreau, pere.rifa

[CL 33127997 by halfdan ingvarsson in ue5-main branch]
2024-04-20 03:06:46 -04:00
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