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- All LOD info is going to get folded into FSkeletalMeshSourceModel. At that point all access to GetLODInfoArray will take place through a thread-local array which is a performance burden. - Removed FSkeletalMeshObject::SkeletalMeshLODInfo and folded the two pieces of information needed from it into FSkelMeshObjectLODInfo. #jira UE-207562 #rb Alexis.Matte, benoit.gadreau, pere.rifa [CL 33127997 by halfdan ingvarsson in ue5-main branch]