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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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478f94de69383f34ed70a4da86af33866300d782
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private
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ben marsh 008c8b08e6 Horde: Fix root path for launching OidcToken. Only affects log messages.
#rnx

[CL 33289288 by ben marsh in ue5-main branch]
2024-04-27 13:37:03 -04:00
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Linux
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Mac
- Split Mac target/deployment versions to have editor and non-editor versions
2024-02-20 13:42:11 -05:00
Null
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Windows
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DesktopPlatformBase.cpp
Horde: Fix root path for launching OidcToken. Only affects log messages.
2024-04-27 13:37:03 -04:00
DesktopPlatformBase.h
Horde: Unify the locations probed for the Horde server URL setting between C# tools (Horde Agent, UBT, UGS, etc...) and C++ (Editor).
2024-04-26 18:03:52 -04:00
DesktopPlatformModule.cpp
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DesktopPlatformPrivate.h
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DesktopPlatformStub.h
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InstalledPlatformInfo.cpp
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LockFile.cpp
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MultiPlatformTargetReceiptBuildWorkers.cpp
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PlatformInfo.cpp
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TargetReceipt.cpp
In editor, optional plugin dependencies need to be compiled enabled or command line enabled otherwise they are ignored. Updated UBT to write out the BuildPlugins names to the target receipt or compiled into the executable.
2024-02-23 15:23:25 -05:00
TargetReceiptBuildWorker.cpp
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