Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/ModelingEditorUI.build.cs
benoit gadreau 90a48a0897 moving skeletal mesh tools in MeshModelingToolsEditorOnlyExp for now
#jira UE-180167
#rb kiaran.ritchie

[CL 25819105 by benoit gadreau in ue5-main branch]
2023-06-06 12:28:59 -04:00

55 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ModelingEditorUI : ModuleRules
{
public ModelingEditorUI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"Engine",
"InputCore",
"EditorFramework",
"UnrealEd",
"ContentBrowser",
"ContentBrowserData",
"InteractiveToolsFramework",
"LevelEditor",
"ModelingComponents", // FTransformGizmoDataBinder
"StatusBar",
"Projects",
"ToolWidgets",
"EditorWidgets",
"DeveloperSettings",
"Persona",
"MeshModelingToolsEditorOnlyExp"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}