Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/MeshModelingToolsetExp.uplugin
kiaran ritchie f4ec9e22c9 Moving skeletal mesh editing APIs into their own module inside the skeletal mesh editing plugin.
#rb benoit.gadreau
#JIRA none
#preflight https://horde.devtools.epicgames.com/job/6438a22c8901e5ef98d90808
#preflight 643972a3db681113a4fc9d86

[CL 25041820 by kiaran ritchie in ue5-main branch]
2023-04-14 11:54:04 -04:00

60 lines
1.2 KiB
Plaintext

{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.1",
"FriendlyName": "Experimental Mesh Modeling Toolset",
"Description": "A set of experimental modules implementing 3D mesh creation and editing based on the Interactive Tools Framework",
"Category": "Other",
"CreatedBy": "Epic Games, Inc.",
"CreatedByURL": "https://epicgames.com",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsExperimentalVersion": true,
"Installed": false,
"Hidden": true,
"Modules": [
{
"Name": "MeshModelingToolsExp",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "MeshModelingToolsEditorOnlyExp",
"Type": "Editor",
"LoadingPhase": "Default"
},
{
"Name": "GeometryProcessingAdapters",
"Type": "Editor",
"LoadingPhase": "Default",
"PlatformAllowList": [ "Win64" ]
},
{
"Name": "ModelingEditorUI",
"Type": "Editor",
"LoadingPhase": "Default"
},
{
"Name": "SkeletalMeshModifiers",
"Type": "Editor",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "MeshModelingToolset",
"Enabled": true
},
{
"Name": "GeometryProcessing",
"Enabled": true
},
{
"Name": "ProxyLODPlugin",
"Enabled": true
}
]
}