Files
UnrealEngineUWP/Engine/Config/Windows/BaseWindowsEngine.ini
chris kulla 998ab85d43 Enable shader warnings as errors by default on Windows platforms
This only applies to global shaders for now and is done only for one platform to gauge the impact and minimize disruption for platforms which not everyone has installed or can test easily.

[CL 33306282 by chris kulla in ue5-main branch]
2024-04-29 13:30:10 -04:00

40 lines
968 B
INI

[Audio]
AudioCaptureModuleName=AudioCaptureWasapi
[OnlineSubsystem]
LocalPlatformName=WIN
[DeviceProfileManager]
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[PCD3D_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[PCD3D_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM6]
; To enable experimental Vulkan ray tracing, set both of these values to Enabled.
; NOTE: Must also be enabled in VulkanPC/DataDrivenPlatformInfo.ini
BindlessResources=Disabled
BindlessSamplers=Disabled
[/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
MaxNumTlsSlots=2048
MaxNumThreadsWithTlsSlots=512
[ConsoleVariables]
; necessary for LowMemoryWarning events to be fired
memory.MemoryPressureCriticalThresholdMB=512
; Enable warnings as errors for global shaders only
r.Shaders.WarningsAsErrors=1