You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This only applies to global shaders for now and is done only for one platform to gauge the impact and minimize disruption for platforms which not everyone has installed or can test easily. [CL 33306282 by chris kulla in ue5-main branch]
40 lines
968 B
INI
40 lines
968 B
INI
[Audio]
|
|
AudioCaptureModuleName=AudioCaptureWasapi
|
|
|
|
[OnlineSubsystem]
|
|
LocalPlatformName=WIN
|
|
|
|
[DeviceProfileManager]
|
|
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
|
|
|
|
[OnlineServices.EOS.Auth]
|
|
DefaultExternalCredentialTypeStr=Steam
|
|
|
|
[PCD3D_SM5]
|
|
BindlessResources=Disabled
|
|
BindlessSamplers=Disabled
|
|
|
|
[PCD3D_SM6]
|
|
BindlessResources=Disabled
|
|
BindlessSamplers=Disabled
|
|
|
|
[SF_VULKAN_SM5]
|
|
BindlessResources=Disabled
|
|
BindlessSamplers=Disabled
|
|
|
|
[SF_VULKAN_SM6]
|
|
; To enable experimental Vulkan ray tracing, set both of these values to Enabled.
|
|
; NOTE: Must also be enabled in VulkanPC/DataDrivenPlatformInfo.ini
|
|
BindlessResources=Disabled
|
|
BindlessSamplers=Disabled
|
|
|
|
[/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
|
|
MaxNumTlsSlots=2048
|
|
MaxNumThreadsWithTlsSlots=512
|
|
|
|
[ConsoleVariables]
|
|
; necessary for LowMemoryWarning events to be fired
|
|
memory.MemoryPressureCriticalThresholdMB=512
|
|
; Enable warnings as errors for global shaders only
|
|
r.Shaders.WarningsAsErrors=1
|