Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AudioMixerAndroid/AudioMixerAndroid.Build.cs
Thomas Sarkanen 474bc576ee Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5236305
#rb none
#jira none

[CL 5236785 by Thomas Sarkanen in Dev-Anim branch]
2019-02-28 04:41:36 -05:00

29 lines
617 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerAndroid : ModuleRules
{
public AudioMixerAndroid(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.Add("Runtime/AudioMixer/Public");
PrivateIncludePaths.Add("Runtime/AudioMixer/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AudioMixer",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile"
);
}
}