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#rb none #jira none #lockdown Laurent.Delayen [CL 4708630 by Thomas Sarkanen in Dev-Anim branch]
47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealMultiUserServer : ModuleRules
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{
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public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ApplicationCore",
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"Projects",
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"CoreUObject",
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"Messaging",
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"MessagingCommon",
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}
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);
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// Networking Dependency
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Sockets",
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"Networking",
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"UdpMessaging",
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"Concert",
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"ConcertTransport",
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"ConcertSyncServer",
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"SessionServices",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Messaging",
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}
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);
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}
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}
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