Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient
ben marsh 8286b7b521 Allow games to pass arbitrary key/value pairs via crash reports.
Calling FGenericCrashContext::AddGameData(TEXT("Foo"), TEXT("Bar")) will add a key/value, which will also be sent as an analytics event from CrashReportClient (with the key name "GameData.Foo").

#rb none
[FYI] Wes.Hunt, Bob.Tellez

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4986525 via CL 4987702 via CL 4993491
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5045451 by ben marsh in Dev-Anim branch]
2019-02-18 14:36:47 -05:00
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