Files
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Target.cs
Thomas Sarkanen cc942a3341 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
#rb none
#jira none

[CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:48:04 -05:00

33 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealTargetPlatform.Win32, UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac, UnrealTargetPlatform.Linux)]
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
public class BuildPatchToolTarget : TargetRules
{
public BuildPatchToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "BuildPatchTool";
bOutputPubliclyDistributable = true;
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
if(Target.Configuration == UnrealTargetConfiguration.Shipping)
{
// AutomationController is referenced by BuildPatchTool.build.cs, and references a ton of editor things that it probably shouldn't. Need ApplicationCore for this.
bCompileAgainstApplicationCore = false;
}
bBuildDeveloperTools = false;
bUseLoggingInShipping = true;
bUseChecksInShipping = true;
bIsBuildingConsoleApplication = true;
bHasExports = false;
bWithServerCode = false;
}
}