Files
UnrealEngineUWP/Engine/Source/Developer/Windows
jonas meyer 2f0298fbb5 The files added in ShaderDebugInfo are now put into a unique folder based on the StaticParameters. This allows you to see and compare shaders from multiple permutations.
Also, in the d3d11 compiler, A description of the different parameters are appended at the end, for information
#rb rolando.caloca chris.bunner

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 5061991 via CL 5062517 via CL 5062687
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5135916 by jonas meyer in Dev-Anim branch]
2019-02-22 03:54:07 -05:00
..