Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor/TextureCompressor.Build.cs
Thomas Sarkanen cc942a3341 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
#rb none
#jira none

[CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:48:04 -05:00

25 lines
548 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureCompressor : ModuleRules
{
public TextureCompressor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
"Engine",
"TargetPlatform",
"ImageCore"
}
);
if (Target.bBuildDeveloperTools)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}
}