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* Remove the "Mac short circuit" blocks of code in the project generator as it was skipping the code that sets up PLIST and BUNDLE_IDENT settings (which Xcode14 will need) * Point Xcode at the temp plist files that project generator makes * Make sure to copy the final plist on top of the temp plist file so Xcode will pull that one into the .app at the end #preflight 6323ef8b74361465143e1b86 [CL 22045794 by Josh Adams in ue5-main branch]