Files
UnrealEngineUWP/Engine/Source/Developer/TraceServices/Private/Modules/NetProfilerModule.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

35 lines
1002 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NetProfilerModule.h"
#include "Analyzers/NetTraceAnalyzer.h"
#include "AnalysisServicePrivate.h"
#include "Model/NetProfilerProvider.h"
namespace Trace
{
FName FNetProfilerModule::ModuleName("TraceModule_NetProfiler");
static const FName NetProfilerProviderName("NetProfilerProvider");
void FNetProfilerModule::GetModuleInfo(FModuleInfo& OutModuleInfo)
{
OutModuleInfo.Name = ModuleName;
OutModuleInfo.DisplayName = TEXT("NetProfiler");
}
void FNetProfilerModule::OnAnalysisBegin(IAnalysisSession& InSession)
{
FAnalysisSession& Session = static_cast<FAnalysisSession&>(InSession);
FNetProfilerProvider* NetProfilerProvider = new FNetProfilerProvider(Session);
Session.AddProvider(NetProfilerProviderName, NetProfilerProvider);
InSession.AddAnalyzer(new FNetTraceAnalyzer(InSession, *NetProfilerProvider));
}
void FNetProfilerModule::GetLoggers(TArray<const TCHAR *>& OutLoggers)
{
//OutLoggers.Add(TEXT("NetProfiler"));
}
}