Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeModule.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

45 lines
1022 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshMergeModule.h"
#include "MeshMergeUtilities.h"
#include "Modules/ModuleManager.h"
#include "MeshMergeEditorExtensions.h"
#include "ToolMenus.h"
class FMeshMergeModule : public IMeshMergeModule
{
public:
virtual const IMeshMergeUtilities& GetUtilities() const override
{
return *dynamic_cast<const IMeshMergeUtilities*>(&Utilities);
}
virtual IMeshMergeUtilities& GetUtilities() override
{
return Utilities;
}
virtual void StartupModule() override
{
UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateRaw(this, &FMeshMergeModule::RegisterMenus));
}
virtual void ShutdownModule() override
{
UToolMenus::UnRegisterStartupCallback(this);
UToolMenus::UnregisterOwner(this);
}
protected:
FMeshMergeUtilities Utilities;
private:
void RegisterMenus()
{
FToolMenuOwnerScoped OwnerScoped(this);
FMeshMergeEditorExtensions::RegisterMenus();
}
};
IMPLEMENT_MODULE(FMeshMergeModule, MeshMergeUtilities);