Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/VirtualTexturingEditorModule.cpp
Matt Kuhlenschmidt 46e3285149 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4543237 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-06 10:00:36 -05:00

39 lines
717 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "Containers/Array.h"
#include "ISettingsModule.h"
#include "ISettingsSection.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Templates/SharedPointer.h"
#include "Toolkits/AssetEditorToolkit.h"
#define LOCTEXT_NAMESPACE "FVirtualTexturingEditorModule"
class FVirtualTexturingEditorModule
: public IModuleInterface
{
public:
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
virtual bool SupportsDynamicReloading() override
{
return false;
}
protected:
};
IMPLEMENT_MODULE(FVirtualTexturingEditorModule, VirtualTexturingEditor);
#undef LOCTEXT_NAMESPACE