This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
46dbf83fda44bc342acabb645746880083fcd482
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealBuildTool
/
ProjectFiles
History
chris varnsverry
3fd724cf67
- Add BuildConfiguration entry for per target project generation in VC Project generator
...
[REVIEW] [at]Josh.Adams [CL 30881134 by chris varnsverry in ue5-main branch]
2024-01-25 05:43:25 -05:00
..
CLion
…
CMake
…
CodeLite
…
Eddie
…
KDevelop
…
Make
…
QMake
…
Rider
PR
#11345
: Fix for rebuilding whole Unreal Engine sources in Rider
2024-01-23 14:25:03 -05:00
VisualStudio
- Add BuildConfiguration entry for per target project generation in VC Project generator
2024-01-25 05:43:25 -05:00
VisualStudioCode
- Fixed C# projects from being missing in VSCode projects on Mac/Linux
2023-09-15 14:42:22 -04:00
VisualStudioMac
- Made AutomationTool references be non-copy-local, so it loads the .dlls from AutomatonTools\AutomationScripts. This solves the problem of making changes in automation scripts, then RunUAT would fail to get the changes, because building AT would copy the .dll's next to the .exe, but then iterating on automation scripts and using RunUAT (without building AT.exe proper), would not copy new dlls on top of the ones next to the .exe
2024-01-11 15:47:26 -05:00
Xcode
Move source files from editor projects to game projects
2023-11-21 15:36:07 -05:00
AliasedFile.cs
…
PlatformProjectGenerator.cs
Adding support for >=2 Android devices in VS+AGDE when pushing libUnreal.so outside of .apk.
2024-01-08 07:55:34 -05:00
PlatformProjectGeneratorCollection.cs
- Fixed various issues with making Mac/IOS builds that can be uploaded to AppStore in Xcode
2023-10-04 13:25:29 -04:00
Project.cs
…
ProjectBuildConfiguration.cs
…
ProjectFile.cs
…
ProjectFileGenerator.cs
Fix FindProjectsForModule for special case where no game module exists
2023-12-11 12:51:50 -05:00
ProjectTarget.cs
…