Files
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Build.cs
Richard Fawcett 2c7934be0f Fixed BuildPatchTool warnings caused by missing module dependencies
#reviewedby Leigh.Swift

[CL 2568592 by Richard Fawcett in Main branch]
2015-05-28 11:08:54 -04:00

29 lines
633 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BuildPatchTool : ModuleRules
{
public BuildPatchTool( TargetInfo Target )
{
PublicIncludePaths.Add("Runtime/Launch/Public");
// For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"BuildPatchServices",
"Projects",
// The below items are not strictly needed by BPT, but core appears to need them during initialization
"PakFile",
"SandboxFile",
"NetworkFile",
"StreamingFile"
}
);
}
}