You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Fixing up of existing code which used these facilities - this fixes the 'You are attempting to compile on a machine that does not have a supported compiler!' UAT error on machines with really long PATH variables, and exceptions in envvars with non-ASCII characters. #codereview robert.manuszewski [CL 2572445 by Steve Robb in Main branch]
2570 lines
85 KiB
C#
2570 lines
85 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.Net;
|
|
using System.Runtime.Serialization;
|
|
using System.Runtime.Serialization.Json;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using Tools.DotNETCommon.XmlHandler;
|
|
using UnrealBuildTool;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Linq;
|
|
using Tools.DotNETCommon.CaselessDictionary;
|
|
using Tools.DotNETCommon.HarvestEnvVars;
|
|
|
|
namespace AutomationTool
|
|
{
|
|
#region ParamList
|
|
|
|
/// <summary>
|
|
/// Wrapper around List with support for multi parameter constructor, i.e:
|
|
/// var Maps = new ParamList<string>("Map1", "Map2");
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
public class ParamList<T> : List<T>
|
|
{
|
|
public ParamList(params T[] Args)
|
|
{
|
|
AddRange(Args);
|
|
}
|
|
|
|
public ParamList(ICollection<T> Collection)
|
|
: base(Collection != null ? Collection : new T[] {})
|
|
{
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
var Text = "";
|
|
for (int Index = 0; Index < Count; ++Index)
|
|
{
|
|
if (Index > 0)
|
|
{
|
|
Text += ", ";
|
|
}
|
|
Text += this[Index].ToString();
|
|
}
|
|
return Text;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region PathSeparator
|
|
|
|
public enum PathSeparator
|
|
{
|
|
Default = 0,
|
|
Slash,
|
|
Backslash,
|
|
Depot,
|
|
Local
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Base utility function for script commands.
|
|
/// </summary>
|
|
public partial class CommandUtils
|
|
{
|
|
#region Environment Setup
|
|
|
|
static private CommandEnvironment CmdEnvironment;
|
|
|
|
/// <summary>
|
|
/// BuildEnvironment to use for this buildcommand. This is initialized by InitBuildEnvironment. As soon
|
|
/// as the script execution in ExecuteBuild begins, the BuildEnv is set up and ready to use.
|
|
/// </summary>
|
|
static public CommandEnvironment CmdEnv
|
|
{
|
|
get
|
|
{
|
|
if (CmdEnvironment == null)
|
|
{
|
|
throw new AutomationException("Attempt to use CommandEnvironment before it was initialized.");
|
|
}
|
|
return CmdEnvironment;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes build environment. If the build command needs a specific env-var mapping or
|
|
/// has an extended BuildEnvironment, it must implement this method accordingly.
|
|
/// </summary>
|
|
/// <returns>Initialized and ready to use BuildEnvironment</returns>
|
|
static internal void InitCommandEnvironment()
|
|
{
|
|
CmdEnvironment = Automation.IsBuildMachine ? new CommandEnvironment() : new LocalCommandEnvironment(); ;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Logging
|
|
|
|
/// <summary>
|
|
/// Returns a formatted string for the specified exception (including inner exception if any).
|
|
/// </summary>
|
|
/// <param name="Ex"></param>
|
|
/// <returns>Formatted exception string.</returns>
|
|
public static string ExceptionToString(Exception Ex)
|
|
{
|
|
return LogUtils.FormatException(Ex);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes formatted text to log (with TraceEventType.Log).
|
|
/// </summary>
|
|
/// <param name="Format">Format string</param>
|
|
/// <param name="Args">Parameters</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void Log(string Format, params object[] Args)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, TraceEventType.Information, Format, Args);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes formatted text to log (with TraceEventType.Log).
|
|
/// </summary>
|
|
/// <param name="Message">Text</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void Log(string Message)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, TraceEventType.Information, Message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes formatted text to log (with TraceEventType.Error).
|
|
/// </summary>
|
|
/// <param name="Format">Format string</param>
|
|
/// <param name="Args">Parameters</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void LogError(string Format, params object[] Args)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, TraceEventType.Error, Format, Args);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes formatted text to log (with TraceEventType.Error).
|
|
/// </summary>
|
|
/// <param name="Message">Text</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void LogError(string Message)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, TraceEventType.Error, Message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes formatted text to log (with TraceEventType.Warning).
|
|
/// </summary>
|
|
/// <param name="Format">Format string</param>
|
|
/// <param name="Args">Parameters</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void LogWarning(string Format, params object[] Args)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, TraceEventType.Warning, Format, Args);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes a message to log (with TraceEventType.Warning).
|
|
/// </summary>
|
|
/// <param name="Message">Text</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void LogWarning(string Message)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, TraceEventType.Warning, Message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes formatted text to log (with TraceEventType.Verbose).
|
|
/// </summary>
|
|
/// <param name="Foramt">Format string</param>
|
|
/// <param name="Args">Arguments</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void LogVerbose(string Format, params object[] Args)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, TraceEventType.Verbose, Format, Args);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes formatted text to log (with TraceEventType.Verbose).
|
|
/// </summary>
|
|
/// <param name="Message">Text</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void LogVerbose(string Message)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, TraceEventType.Verbose, Message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes formatted text to log.
|
|
/// </summary>
|
|
/// <param name="Verbosity">Verbosity</param>
|
|
/// <param name="Format">Format string</param>
|
|
/// <param name="Args">Arguments</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void Log(TraceEventType Verbosity, string Format, params object[] Args)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, Verbosity, Format, Args);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes formatted text to log.
|
|
/// </summary>
|
|
/// <param name="Verbosity">Verbosity</param>
|
|
/// <param name="Message">Text</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void Log(TraceEventType Verbosity, string Message)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, Verbosity, Message);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dumps exception to log.
|
|
/// </summary>
|
|
/// <param name="Verbosity">Verbosity</param>
|
|
/// <param name="Ex">Exception</param>
|
|
[MethodImplAttribute(MethodImplOptions.NoInlining)]
|
|
public static void Log(TraceEventType Verbosity, Exception Ex)
|
|
{
|
|
UnrealBuildTool.Log.WriteLine(1, null, Verbosity, LogUtils.FormatException(Ex));
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Progress Logging
|
|
|
|
public static void LogPushProgress(bool bShowProgress, int Numerator, int Denominator)
|
|
{
|
|
if(bShowProgress)
|
|
{
|
|
Log("[@progress push {0}/{1} skipline]", Numerator, Denominator);
|
|
}
|
|
}
|
|
|
|
public static void LogPopProgress(bool bShowProgress)
|
|
{
|
|
if(bShowProgress)
|
|
{
|
|
Log("[@progress pop skipline]");
|
|
}
|
|
}
|
|
|
|
public static void LogIncrementProgress(bool bShowProgress, int Numerator, int Denominator)
|
|
{
|
|
if(bShowProgress)
|
|
{
|
|
Log("[@progress increment {0}/{1} skipline]", Numerator, Denominator);
|
|
}
|
|
}
|
|
|
|
public static void LogSetProgress(bool bShowProgress, string Format, params string[] Args)
|
|
{
|
|
if(bShowProgress)
|
|
{
|
|
Log("[@progress '{0}' skipline]", String.Format(Format, Args));
|
|
}
|
|
}
|
|
|
|
public static void LogSetProgress(bool bShowProgress, int Numerator, int Denominator, string Format, params string[] Args)
|
|
{
|
|
if(bShowProgress)
|
|
{
|
|
Log("[@progress {0}/{1} '{2}' skipline]", Numerator, Denominator, String.Format(Format, Args));
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IO
|
|
|
|
/// <summary>
|
|
/// Finds files in specified paths.
|
|
/// </summary>
|
|
/// <param name="SearchPattern">Pattern</param>
|
|
/// <param name="Recursive">Recursive search</param>
|
|
/// <param name="Paths">Paths to search</param>
|
|
/// <returns>An array of files found in the specified paths</returns>
|
|
public static string[] FindFiles(string SearchPattern, bool Recursive, params string[] Paths)
|
|
{
|
|
List<string> FoundFiles = new List<string>();
|
|
foreach (var PathToSearch in Paths)
|
|
{
|
|
var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
|
|
if (DirectoryExists(NormalizedPath))
|
|
{
|
|
var FoundInPath = InternalUtils.SafeFindFiles(NormalizedPath, SearchPattern, Recursive);
|
|
if (FoundInPath == null)
|
|
{
|
|
throw new AutomationException(String.Format("Failed to find files in '{0}'", NormalizedPath));
|
|
}
|
|
FoundFiles.AddRange(FoundInPath);
|
|
}
|
|
}
|
|
return FoundFiles.ToArray();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds files in specified paths.
|
|
/// </summary>
|
|
/// <param name="SearchPattern">Pattern</param>
|
|
/// <param name="Recursive">Recursive search</param>
|
|
/// <param name="Paths">Paths to search</param>
|
|
/// <returns>An array of files found in the specified paths</returns>
|
|
public static string[] FindFiles_NoExceptions(string SearchPattern, bool Recursive, params string[] Paths)
|
|
{
|
|
List<string> FoundFiles = new List<string>();
|
|
foreach (var PathToSearch in Paths)
|
|
{
|
|
var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
|
|
if (DirectoryExists(NormalizedPath))
|
|
{
|
|
var FoundInPath = InternalUtils.SafeFindFiles(NormalizedPath, SearchPattern, Recursive);
|
|
if (FoundInPath != null)
|
|
{
|
|
FoundFiles.AddRange(FoundInPath);
|
|
}
|
|
}
|
|
}
|
|
return FoundFiles.ToArray();
|
|
}
|
|
/// <summary>
|
|
/// Finds files in specified paths.
|
|
/// </summary>
|
|
/// <param name="SearchPattern">Pattern</param>
|
|
/// <param name="Recursive">Recursive search</param>
|
|
/// <param name="Paths">Paths to search</param>
|
|
/// <returns>An array of files found in the specified paths</returns>
|
|
public static string[] FindFiles_NoExceptions(bool bQuiet, string SearchPattern, bool Recursive, params string[] Paths)
|
|
{
|
|
List<string> FoundFiles = new List<string>();
|
|
foreach (var PathToSearch in Paths)
|
|
{
|
|
var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
|
|
if (DirectoryExists(NormalizedPath))
|
|
{
|
|
var FoundInPath = InternalUtils.SafeFindFiles(NormalizedPath, SearchPattern, Recursive, bQuiet);
|
|
if (FoundInPath != null)
|
|
{
|
|
FoundFiles.AddRange(FoundInPath);
|
|
}
|
|
}
|
|
}
|
|
return FoundFiles.ToArray();
|
|
}
|
|
/// <summary>
|
|
/// Finds files in specified paths.
|
|
/// </summary>
|
|
/// <param name="SearchPattern">Pattern</param>
|
|
/// <param name="Recursive">Recursive search</param>
|
|
/// <param name="Paths">Paths to search</param>
|
|
/// <returns>An array of files found in the specified paths</returns>
|
|
public static string[] FindDirectories(bool bQuiet, string SearchPattern, bool Recursive, params string[] Paths)
|
|
{
|
|
List<string> FoundDirs = new List<string>();
|
|
foreach (var PathToSearch in Paths)
|
|
{
|
|
var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
|
|
if (DirectoryExists(NormalizedPath))
|
|
{
|
|
var FoundInPath = InternalUtils.SafeFindDirectories(NormalizedPath, SearchPattern, Recursive, bQuiet);
|
|
if (FoundInPath == null)
|
|
{
|
|
throw new AutomationException(String.Format("Failed to find directories in '{0}'", NormalizedPath));
|
|
}
|
|
FoundDirs.AddRange(FoundInPath);
|
|
}
|
|
}
|
|
return FoundDirs.ToArray();
|
|
}
|
|
/// <summary>
|
|
/// Finds Directories in specified paths.
|
|
/// </summary>
|
|
/// <param name="SearchPattern">Pattern</param>
|
|
/// <param name="Recursive">Recursive search</param>
|
|
/// <param name="Paths">Paths to search</param>
|
|
/// <returns>An array of files found in the specified paths</returns>
|
|
public static string[] FindDirectories_NoExceptions(bool bQuiet, string SearchPattern, bool Recursive, params string[] Paths)
|
|
{
|
|
List<string> FoundDirs = new List<string>();
|
|
foreach (var PathToSearch in Paths)
|
|
{
|
|
var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
|
|
if (DirectoryExists(NormalizedPath))
|
|
{
|
|
var FoundInPath = InternalUtils.SafeFindDirectories(NormalizedPath, SearchPattern, Recursive, bQuiet);
|
|
if (FoundInPath != null)
|
|
{
|
|
FoundDirs.AddRange(FoundInPath);
|
|
}
|
|
}
|
|
}
|
|
return FoundDirs.ToArray();
|
|
}
|
|
/// <summary>
|
|
/// Deletes a file(s).
|
|
/// If the file does not exist, silently succeeds.
|
|
/// If the deletion of the file fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
public static void DeleteFile(params string[] Filenames)
|
|
{
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeDeleteFile(NormalizedFilename))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to delete file '{0}'", NormalizedFilename));
|
|
}
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Deletes a file(s).
|
|
/// If the file does not exist, silently succeeds.
|
|
/// If the deletion of the file fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
public static void DeleteFile(bool bQuiet, params string[] Filenames)
|
|
{
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeDeleteFile(NormalizedFilename, bQuiet))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to delete file '{0}'", NormalizedFilename));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a file(s).
|
|
/// If the deletion of the file fails, prints a warning.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
public static bool DeleteFile_NoExceptions(params string[] Filenames)
|
|
{
|
|
bool Result = true;
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeDeleteFile(NormalizedFilename))
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to delete file '{0}'", NormalizedFilename);
|
|
Result = false;
|
|
}
|
|
}
|
|
return Result;
|
|
}
|
|
/// <summary>
|
|
/// Deletes a file(s).
|
|
/// If the deletion of the file fails, prints a warning.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="bQuiet">if true, then don't retry and don't print much.</param>
|
|
public static bool DeleteFile_NoExceptions(string Filename, bool bQuiet = false)
|
|
{
|
|
bool Result = true;
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeDeleteFile(NormalizedFilename, bQuiet))
|
|
{
|
|
Log(bQuiet ? TraceEventType.Information : TraceEventType.Warning, "Failed to delete file '{0}'", NormalizedFilename);
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a directory(or directories) including its contents (recursively, will delete read-only files).
|
|
/// If the deletion of the directory fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="bQuiet">Suppresses log output if true</param>
|
|
/// <param name="Directory">Directory</param>
|
|
public static void DeleteDirectory(bool bQuiet, params string[] Directories)
|
|
{
|
|
foreach (var Directory in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, Directory);
|
|
if (!InternalUtils.SafeDeleteDirectory(NormalizedDirectory, bQuiet))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to delete directory '{0}'", NormalizedDirectory));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a directory(or directories) including its contents (recursively, will delete read-only files).
|
|
/// If the deletion of the directory fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static void DeleteDirectory(params string[] Directories)
|
|
{
|
|
DeleteDirectory(false, Directories);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a directory(or directories) including its contents (recursively, will delete read-only files).
|
|
/// If the deletion of the directory fails, prints a warning.
|
|
/// </summary>
|
|
/// <param name="bQuiet">Suppresses log output if true</param>
|
|
/// <param name="Directory">Directory</param>
|
|
public static bool DeleteDirectory_NoExceptions(bool bQuiet, params string[] Directories)
|
|
{
|
|
bool Result = true;
|
|
foreach (var Directory in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, Directory);
|
|
try
|
|
{
|
|
if (!InternalUtils.SafeDeleteDirectory(NormalizedDirectory, bQuiet))
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to delete directory '{0}'", NormalizedDirectory);
|
|
Result = false;
|
|
}
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
if (!bQuiet)
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to delete directory, exception '{0}'", NormalizedDirectory);
|
|
Log(TraceEventType.Warning, Ex);
|
|
}
|
|
Result = false;
|
|
}
|
|
}
|
|
|
|
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a directory(or directories) including its contents (recursively, will delete read-only files).
|
|
/// If the deletion of the directory fails, prints a warning.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static bool DeleteDirectory_NoExceptions(params string[] Directories)
|
|
{
|
|
return DeleteDirectory_NoExceptions(false, Directories);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Attempts to delete a directory, if that fails deletes all files and folder from the specified directory.
|
|
/// This works around the issue when the user has a file open in a notepad from that directory. Somehow deleting the file works but
|
|
/// deleting the directory with the file that's open, doesn't.
|
|
/// </summary>
|
|
/// <param name="DirectoryName"></param>
|
|
public static void DeleteDirectoryContents(string DirectoryName)
|
|
{
|
|
Log("DeleteDirectoryContents({0})", DirectoryName);
|
|
const bool bQuiet = true;
|
|
var Files = CommandUtils.FindFiles_NoExceptions(bQuiet, "*", false, DirectoryName);
|
|
foreach (var Filename in Files)
|
|
{
|
|
CommandUtils.DeleteFile_NoExceptions(Filename);
|
|
}
|
|
var Directories = CommandUtils.FindDirectories_NoExceptions(bQuiet, "*", false, DirectoryName);
|
|
foreach (var SubDirectoryName in Directories)
|
|
{
|
|
CommandUtils.DeleteDirectory_NoExceptions(bQuiet, SubDirectoryName);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a directory(or directories) exists.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
/// <returns>True if the directory exists, false otherwise.</returns>
|
|
public static bool DirectoryExists(params string[] Directories)
|
|
{
|
|
bool bExists = Directories.Length > 0;
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
bExists = System.IO.Directory.Exists(NormalizedDirectory) && bExists;
|
|
}
|
|
return bExists;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a directory(or directories) exists.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
/// <returns>True if the directory exists, false otherwise.</returns>
|
|
public static bool DirectoryExists_NoExceptions(params string[] Directories)
|
|
{
|
|
bool bExists = Directories.Length > 0;
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
try
|
|
{
|
|
bExists = System.IO.Directory.Exists(NormalizedDirectory) && bExists;
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to check if directory exists: {0}", NormalizedDirectory);
|
|
Log(TraceEventType.Warning, Ex);
|
|
bExists = false;
|
|
break;
|
|
}
|
|
}
|
|
return bExists;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a directory(or directories).
|
|
/// If the creation of the directory fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static void CreateDirectory(params string[] Directories)
|
|
{
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
if (!InternalUtils.SafeCreateDirectory(NormalizedDirectory))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to create directory '{0}'", NormalizedDirectory));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a directory(or directories).
|
|
/// If the creation of the directory fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static void CreateDirectory(bool bQuiet, params string[] Directories)
|
|
{
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
if (!InternalUtils.SafeCreateDirectory(NormalizedDirectory, bQuiet))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to create directory '{0}'", NormalizedDirectory));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a directory (or directories).
|
|
/// If the creation of the directory fails, this function prints a warning.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static bool CreateDirectory_NoExceptions(params string[] Directories)
|
|
{
|
|
bool Result = true;
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
if (!InternalUtils.SafeCreateDirectory(NormalizedDirectory))
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to create directory '{0}'", NormalizedDirectory);
|
|
Result = false;
|
|
}
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renames/moves a file.
|
|
/// If the rename of the file fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="OldName">Old name</param>
|
|
/// <param name="NewName">new name</param>
|
|
public static void RenameFile(string OldName, string NewName, bool bQuiet = false)
|
|
{
|
|
var OldNormalized = ConvertSeparators(PathSeparator.Default, OldName);
|
|
var NewNormalized = ConvertSeparators(PathSeparator.Default, NewName);
|
|
if (!InternalUtils.SafeRenameFile(OldNormalized, NewNormalized, bQuiet))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to rename/move file '{0}' to '{1}'", OldNormalized, NewNormalized));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renames/moves a file.
|
|
/// If the rename of the file fails, this function prints a warning.
|
|
/// </summary>
|
|
/// <param name="OldName">Old name</param>
|
|
/// <param name="NewName">new name</param>
|
|
public static bool RenameFile_NoExceptions(string OldName, string NewName)
|
|
{
|
|
var OldNormalized = ConvertSeparators(PathSeparator.Default, OldName);
|
|
var NewNormalized = ConvertSeparators(PathSeparator.Default, NewName);
|
|
var Result = InternalUtils.SafeRenameFile(OldNormalized, NewNormalized);
|
|
if (!Result)
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to rename/move file '{0}' to '{1}'", OldName, NewName);
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a file(s) exists.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename.</param>
|
|
/// <returns>True if the file exists, false otherwise.</returns>
|
|
public static bool FileExists(params string[] Filenames)
|
|
{
|
|
bool bExists = Filenames.Length > 0;
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
bExists = InternalUtils.SafeFileExists(NormalizedFilename) && bExists;
|
|
}
|
|
return bExists;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a file(s) exists.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename.</param>
|
|
/// <returns>True if the file exists, false otherwise.</returns>
|
|
public static bool FileExists_NoExceptions(params string[] Filenames)
|
|
{
|
|
// Standard version doesn't throw, but keep this function for consistency.
|
|
return FileExists(Filenames);
|
|
}
|
|
/// <summary>
|
|
/// Checks if a file(s) exists.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename.</param>
|
|
/// <returns>True if the file exists, false otherwise.</returns>
|
|
public static bool FileExists(bool bQuiet, params string[] Filenames)
|
|
{
|
|
bool bExists = Filenames.Length > 0;
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
bExists = InternalUtils.SafeFileExists(NormalizedFilename, bQuiet) && bExists;
|
|
}
|
|
return bExists;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a file(s) exists.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename.</param>
|
|
/// <returns>True if the file exists, false otherwise.</returns>
|
|
public static bool FileExists_NoExceptions(bool bQuiet, params string[] Filenames)
|
|
{
|
|
// Standard version doesn't throw, but keep this function for consistency.
|
|
return FileExists(bQuiet, Filenames);
|
|
}
|
|
|
|
static Stack<string> WorkingDirectoryStack = new Stack<string>();
|
|
|
|
/// <summary>
|
|
/// Pushes the current working directory onto a stack and sets CWD to a new value.
|
|
/// </summary>
|
|
/// <param name="WorkingDirectory">New working direcotry.</param>
|
|
public static void PushDir(string WorkingDirectory)
|
|
{
|
|
string OrigCurrentDirectory = Environment.CurrentDirectory;
|
|
WorkingDirectory = ConvertSeparators(PathSeparator.Default, WorkingDirectory);
|
|
try
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectory;
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
throw new AutomationException(String.Format("Unable to change current directory to {0}", WorkingDirectory), Ex);
|
|
}
|
|
|
|
WorkingDirectoryStack.Push(OrigCurrentDirectory);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pushes the current working directory onto a stack and sets CWD to a new value.
|
|
/// </summary>
|
|
/// <param name="WorkingDirectory">New working direcotry.</param>
|
|
public static bool PushDir_NoExceptions(string WorkingDirectory)
|
|
{
|
|
bool Result = true;
|
|
string OrigCurrentDirectory = Environment.CurrentDirectory;
|
|
WorkingDirectory = ConvertSeparators(PathSeparator.Default, WorkingDirectory);
|
|
try
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectory;
|
|
WorkingDirectoryStack.Push(OrigCurrentDirectory);
|
|
}
|
|
catch
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to change current directory to {0}", WorkingDirectory);
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pops the last working directory from a stack and sets it as the current working directory.
|
|
/// </summary>
|
|
public static void PopDir()
|
|
{
|
|
if (WorkingDirectoryStack.Count > 0)
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectoryStack.Pop();
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException("Unable to PopDir. WorkingDirectoryStack is empty.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pops the last working directory from a stack and sets it as the current working directory.
|
|
/// </summary>
|
|
public static bool PopDir_NoExceptions()
|
|
{
|
|
bool Result = true;
|
|
if (WorkingDirectoryStack.Count > 0)
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectoryStack.Pop();
|
|
}
|
|
else
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to PopDir. WorkingDirectoryStack is empty.");
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears the directory stack
|
|
/// </summary>
|
|
public static void ClearDirStack()
|
|
{
|
|
while (WorkingDirectoryStack.Count > 0)
|
|
{
|
|
PopDir();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the current working directory.
|
|
/// </summary>
|
|
/// <param name="WorkingDirectory">New working directory.</param>
|
|
public static void ChDir(string WorkingDirectory)
|
|
{
|
|
WorkingDirectory = ConvertSeparators(PathSeparator.Default, WorkingDirectory);
|
|
try
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectory;
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
throw new ArgumentException(String.Format("Unable to change current directory to {0}", WorkingDirectory), Ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the current working directory.
|
|
/// </summary>
|
|
/// <param name="WorkingDirectory">New working directory.</param>
|
|
public static bool ChDir_NoExceptions(string WorkingDirectory)
|
|
{
|
|
bool Result = true;
|
|
WorkingDirectory = ConvertSeparators(PathSeparator.Default, WorkingDirectory);
|
|
try
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectory;
|
|
}
|
|
catch
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to change current directory to {0}", WorkingDirectory);
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets file attributes. Will not change attributes that have not been specified.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="ReadOnly">Read-only attribute</param>
|
|
/// <param name="Hidden">Hidden attribute.</param>
|
|
/// <param name="Archive">Archive attribute.</param>
|
|
public static void SetFileAttributes(string Filename, bool? ReadOnly = null, bool? Hidden = null, bool? Archive = null)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!File.Exists(Filename))
|
|
{
|
|
throw new AutomationException("Unable to set attributes for a non-exisiting file.", new FileNotFoundException("File not found.", Filename));
|
|
}
|
|
|
|
FileAttributes Attributes = File.GetAttributes(Filename);
|
|
Attributes = InternalSetAttributes(ReadOnly, Hidden, Archive, Attributes);
|
|
File.SetAttributes(Filename, Attributes);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets file attributes. Will not change attributes that have not been specified.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="ReadOnly">Read-only attribute</param>
|
|
/// <param name="Hidden">Hidden attribute.</param>
|
|
/// <param name="Archive">Archive attribute.</param>
|
|
public static bool SetFileAttributes_NoExceptions(string Filename, bool? ReadOnly = null, bool? Hidden = null, bool? Archive = null)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!File.Exists(Filename))
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to set attributes for a non-exisiting file ({0})", Filename);
|
|
return false;
|
|
}
|
|
|
|
bool Result = true;
|
|
try
|
|
{
|
|
FileAttributes Attributes = File.GetAttributes(Filename);
|
|
Attributes = InternalSetAttributes(ReadOnly, Hidden, Archive, Attributes);
|
|
File.SetAttributes(Filename, Attributes);
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
Log(TraceEventType.Warning, "Error trying to set file attributes for: {0}", Filename);
|
|
Log(TraceEventType.Warning, Ex);
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
private static FileAttributes InternalSetAttributes(bool? ReadOnly, bool? Hidden, bool? Archive, FileAttributes Attributes)
|
|
{
|
|
if (ReadOnly != null)
|
|
{
|
|
if ((bool)ReadOnly)
|
|
{
|
|
Attributes |= FileAttributes.ReadOnly;
|
|
}
|
|
else
|
|
{
|
|
Attributes &= ~FileAttributes.ReadOnly;
|
|
}
|
|
}
|
|
if (Hidden != null)
|
|
{
|
|
if ((bool)Hidden)
|
|
{
|
|
Attributes |= FileAttributes.Hidden;
|
|
}
|
|
else
|
|
{
|
|
Attributes &= ~FileAttributes.Hidden;
|
|
}
|
|
}
|
|
if (Archive != null)
|
|
{
|
|
if ((bool)Archive)
|
|
{
|
|
Attributes |= FileAttributes.Archive;
|
|
}
|
|
else
|
|
{
|
|
Attributes &= ~FileAttributes.Archive;
|
|
}
|
|
}
|
|
return Attributes;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes a line of formatted string to a file. Creates the file if it does not exists.
|
|
/// If the file does exists, appends a new line.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Format">Format string</param>
|
|
/// <param name="Args">Arguments</param>
|
|
public static void WriteToFile(string Filename, string Format, params object[] Args)
|
|
{
|
|
WriteToFile(Filename, String.Format(Format, Args));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes a line of formatted string to a file. Creates the file if it does not exists.
|
|
/// If the file does exists, appends a new line.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Text">Text to write</param>
|
|
public static void WriteToFile(string Filename, string Text)
|
|
{
|
|
try
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
FileStream Stream;
|
|
if (File.Exists(Filename))
|
|
{
|
|
Stream = new FileStream(Filename, FileMode.Append, FileAccess.Write, FileShare.Read);
|
|
}
|
|
else
|
|
{
|
|
Stream = new FileStream(Filename, FileMode.OpenOrCreate, FileAccess.Write, FileShare.Read);
|
|
}
|
|
if (Stream != null)
|
|
{
|
|
using (StreamWriter Writer = new StreamWriter(Stream))
|
|
{
|
|
Writer.WriteLine(Text);
|
|
Writer.Flush();
|
|
Writer.Close();
|
|
}
|
|
Stream.Dispose();
|
|
}
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
throw new AutomationException(String.Format("Failed to Write to file {0}", Filename), Ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads all text lines from a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <returns>Array of lines of text read from the file. null if the file did not exist or could not be read.</returns>
|
|
public static string[] ReadAllLines(string Filename)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeReadAllLines(Filename);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads all text from a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <returns>All text read from the file. null if the file did not exist or could not be read.</returns>
|
|
public static string ReadAllText(string Filename)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeReadAllText(Filename);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes lines to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Lines">Text</param>
|
|
public static void WriteAllLines(string Filename, string[] Lines)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeWriteAllLines(Filename, Lines))
|
|
{
|
|
throw new AutomationException("Unable to write to file: {0}", Filename);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes lines to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Lines">Text</param>
|
|
public static bool WriteAllLines_NoExceptions(string Filename, string[] Lines)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeWriteAllLines(Filename, Lines);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes text to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Lines">Text</param>
|
|
public static void WriteAllText(string Filename, string Text)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeWriteAllText(Filename, Text))
|
|
{
|
|
throw new AutomationException("Unable to write to file: {0}", Filename);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes text to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Lines">Text</param>
|
|
public static bool WriteAllText_NoExceptions(string Filename, string Text)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeWriteAllText(Filename, Text);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Writes byte array to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Bytes">Byte array</param>
|
|
public static void WriteAllBytes(string Filename, byte[] Bytes)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeWriteAllBytes(Filename, Bytes))
|
|
{
|
|
throw new AutomationException("Unable to write to file: {0}", Filename);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes byte array to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Bytes">Byte array</param>
|
|
public static bool WriteAllBytes_NoExceptions(string Filename, byte[] Bytes)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeWriteAllBytes(Filename, Bytes);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a character representing the specified separator type.
|
|
/// </summary>
|
|
/// <param name="SeparatorType">Separator type.</param>
|
|
/// <returns>Separator character</returns>
|
|
public static char GetPathSeparatorChar(PathSeparator SeparatorType)
|
|
{
|
|
char Separator;
|
|
switch (SeparatorType)
|
|
{
|
|
case PathSeparator.Slash:
|
|
case PathSeparator.Depot:
|
|
Separator = '/';
|
|
break;
|
|
case PathSeparator.Backslash:
|
|
Separator = '\\';
|
|
break;
|
|
default:
|
|
Separator = Path.DirectorySeparatorChar;
|
|
break;
|
|
}
|
|
return Separator;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the character is one of the two sperator types ('\' or '/')
|
|
/// </summary>
|
|
/// <param name="Character">Character to check.</param>
|
|
/// <returns>True if the character is a separator, false otherwise.</returns>
|
|
public static bool IsPathSeparator(char Character)
|
|
{
|
|
return (Character == '/' || Character == '\\');
|
|
}
|
|
|
|
/// <summary>
|
|
/// Combines paths and replaces all path separators with the system default separator.
|
|
/// </summary>
|
|
/// <param name="Paths"></param>
|
|
/// <returns>Combined Path</returns>
|
|
public static string CombinePaths(params string[] Paths)
|
|
{
|
|
return CombinePaths(PathSeparator.Default, Paths);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Combines paths and replaces all path separators wth the system specified separator.
|
|
/// </summary>
|
|
/// <param name="SeparatorType">Type of separartor to use when combining paths.</param>
|
|
/// <param name="Paths"></param>
|
|
/// <returns>Combined Path</returns>
|
|
public static string CombinePaths(PathSeparator SeparatorType, params string[] Paths)
|
|
{
|
|
// Pick a separator to use.
|
|
var SeparatorToUse = GetPathSeparatorChar(SeparatorType);
|
|
var SeparatorToReplace = SeparatorToUse == '/' ? '\\' : '/';
|
|
|
|
// Allocate string builder
|
|
int CombinePathMaxLength = 0;
|
|
foreach (var PathPart in Paths)
|
|
{
|
|
CombinePathMaxLength += (PathPart != null) ? PathPart.Length : 0;
|
|
}
|
|
CombinePathMaxLength += Paths.Length;
|
|
var CombinedPath = new StringBuilder(CombinePathMaxLength);
|
|
|
|
// Combine all paths
|
|
CombinedPath.Append(Paths[0]);
|
|
for (int PathIndex = 1; PathIndex < Paths.Length; ++PathIndex)
|
|
{
|
|
var NextPath = Paths[PathIndex];
|
|
if (String.IsNullOrEmpty(NextPath) == false)
|
|
{
|
|
int NextPathStartIndex = 0;
|
|
if (CombinedPath.Length != 0)
|
|
{
|
|
var LastChar = CombinedPath[CombinedPath.Length - 1];
|
|
var NextChar = NextPath[0];
|
|
var IsLastCharPathSeparator = IsPathSeparator(LastChar);
|
|
var IsNextCharPathSeparator = IsPathSeparator(NextChar);
|
|
// Check if a separator between paths is required
|
|
if (!IsLastCharPathSeparator && !IsNextCharPathSeparator)
|
|
{
|
|
CombinedPath.Append(SeparatorToUse);
|
|
}
|
|
// Check if one of the saprators needs to be skipped.
|
|
else if (IsLastCharPathSeparator && IsNextCharPathSeparator)
|
|
{
|
|
NextPathStartIndex = 1;
|
|
}
|
|
}
|
|
CombinedPath.Append(NextPath, NextPathStartIndex, NextPath.Length - NextPathStartIndex);
|
|
}
|
|
}
|
|
// Make sure there's only one separator type used.
|
|
CombinedPath.Replace(SeparatorToReplace, SeparatorToUse);
|
|
return CombinedPath.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts all separators in path to the specified separator type.
|
|
/// </summary>
|
|
/// <param name="ToSperatorType">Desired separator type.</param>
|
|
/// <param name="PathToConvert">Path</param>
|
|
/// <returns>Path where all separators have been converted to the specified type.</returns>
|
|
public static string ConvertSeparators(PathSeparator ToSperatorType, string PathToConvert)
|
|
{
|
|
return CombinePaths(ToSperatorType, PathToConvert);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a file.
|
|
/// </summary>
|
|
/// <param name="Source"></param>
|
|
/// <param name="Dest"></param>
|
|
/// <returns>True if the operation was successful, false otherwise.</returns>
|
|
public static void CopyFile(string Source, string Dest, bool bQuiet = false)
|
|
{
|
|
Source = ConvertSeparators(PathSeparator.Default, Source);
|
|
Dest = ConvertSeparators(PathSeparator.Default, Dest);
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
InternalUtils.SafeDeleteFile(Dest, bQuiet);
|
|
}
|
|
else if (!InternalUtils.SafeDirectoryExists(Path.GetDirectoryName(Dest), true))
|
|
{
|
|
if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(Dest), bQuiet))
|
|
{
|
|
throw new AutomationException("Failed to create directory {0} for copy", Path.GetDirectoryName(Dest));
|
|
}
|
|
}
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
throw new AutomationException("Failed to delete {0} for copy", Dest);
|
|
}
|
|
if (!InternalUtils.SafeCopyFile(Source, Dest, bQuiet))
|
|
{
|
|
throw new AutomationException("Failed to copy {0} to {1}", Source, Dest);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a file. Does not throw exceptions.
|
|
/// </summary>
|
|
/// <param name="Source"></param>
|
|
/// <param name="Dest"></param>
|
|
/// <returns>True if the operation was successful, false otherwise.</returns>
|
|
public static bool CopyFile_NoExceptions(string Source, string Dest, bool bQuiet = false)
|
|
{
|
|
Source = ConvertSeparators(PathSeparator.Default, Source);
|
|
Dest = ConvertSeparators(PathSeparator.Default, Dest);
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
InternalUtils.SafeDeleteFile(Dest, bQuiet);
|
|
}
|
|
else if (!InternalUtils.SafeDirectoryExists(Path.GetDirectoryName(Dest), true))
|
|
{
|
|
if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(Dest)))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
return false;
|
|
}
|
|
return InternalUtils.SafeCopyFile(Source, Dest, bQuiet);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a file if the dest doesn't exist or (optionally) if the dest timestamp is different; after a copy, copies the timestamp
|
|
/// </summary>
|
|
/// <param name="Source">The full path to the source file</param>
|
|
/// <param name="Dest">The full path to the destination file</param>
|
|
/// <param name="bAllowDifferingTimestamps">If true, will always skip a file if the destination exists, even if timestamp differs; defaults to false</param>
|
|
/// <returns>True if the operation was successful, false otherwise.</returns>
|
|
public static void CopyFileIncremental(string Source, string Dest, bool bAllowDifferingTimestamps = false, bool bFilterSpecialLinesFromIniFiles = false)
|
|
{
|
|
Source = ConvertSeparators(PathSeparator.Default, Source);
|
|
Dest = ConvertSeparators(PathSeparator.Default, Dest);
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
if (bAllowDifferingTimestamps == true)
|
|
{
|
|
Log("CopyFileIncremental Skipping {0}, already exists", Dest);
|
|
return;
|
|
}
|
|
TimeSpan Diff = File.GetLastWriteTimeUtc(Dest) - File.GetLastWriteTimeUtc(Source);
|
|
if (Diff.TotalSeconds > -1 && Diff.TotalSeconds < 1)
|
|
{
|
|
Log("CopyFileIncremental Skipping {0}, up to date.", Dest);
|
|
return;
|
|
}
|
|
InternalUtils.SafeDeleteFile(Dest);
|
|
}
|
|
else if (!InternalUtils.SafeDirectoryExists(Path.GetDirectoryName(Dest), true))
|
|
{
|
|
if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(Dest)))
|
|
{
|
|
throw new AutomationException("Failed to create directory {0} for copy", Path.GetDirectoryName(Dest));
|
|
}
|
|
}
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
throw new AutomationException("Failed to delete {0} for copy", Dest);
|
|
}
|
|
if (!InternalUtils.SafeCopyFile(Source, Dest, bFilterSpecialLinesFromIniFiles:bFilterSpecialLinesFromIniFiles))
|
|
{
|
|
throw new AutomationException("Failed to copy {0} to {1}", Source, Dest);
|
|
}
|
|
FileAttributes Attributes = File.GetAttributes(Dest);
|
|
if ((Attributes & FileAttributes.ReadOnly) != 0)
|
|
{
|
|
File.SetAttributes(Dest, Attributes & ~FileAttributes.ReadOnly);
|
|
}
|
|
File.SetLastWriteTimeUtc(Dest, File.GetLastWriteTimeUtc(Source));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a directory and all of it's contents recursively. Does not throw exceptions.
|
|
/// </summary>
|
|
/// <param name="Source"></param>
|
|
/// <param name="Dest"></param>
|
|
/// <returns>True if the operation was successful, false otherwise.</returns>
|
|
public static bool CopyDirectory_NoExceptions(string Source, string Dest, bool bQuiet = false)
|
|
{
|
|
Source = ConvertSeparators(PathSeparator.Default, Source);
|
|
Dest = ConvertSeparators(PathSeparator.Default, Dest);
|
|
Dest.TrimEnd(PathSeparator.Default.ToString().ToCharArray());
|
|
|
|
if (InternalUtils.SafeDirectoryExists(Dest))
|
|
{
|
|
InternalUtils.SafeDeleteDirectory(Dest, bQuiet);
|
|
if (InternalUtils.SafeDirectoryExists(Dest, true))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!InternalUtils.SafeCreateDirectory(Dest, bQuiet))
|
|
{
|
|
return false;
|
|
}
|
|
foreach (var SourceSubDirectory in Directory.GetDirectories(Source))
|
|
{
|
|
string DestPath = Dest + GetPathSeparatorChar(PathSeparator.Default) + GetLastDirectoryName(SourceSubDirectory);
|
|
if (!CopyDirectory_NoExceptions(SourceSubDirectory, DestPath, bQuiet))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
foreach (var SourceFile in Directory.GetFiles(Source))
|
|
{
|
|
int FilenameStart = SourceFile.LastIndexOf(GetPathSeparatorChar(PathSeparator.Default));
|
|
string DestPath = Dest + SourceFile.Substring(FilenameStart);
|
|
if (!CopyFile_NoExceptions(SourceFile, DestPath, bQuiet))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns directory name without filename.
|
|
/// The difference between this and Path.GetDirectoryName is that this
|
|
/// function will not throw away the last name if it doesn't have an extension, for example:
|
|
/// D:\Project\Data\Asset -> D:\Project\Data\Asset
|
|
/// D:\Project\Data\Asset.ussset -> D:\Project\Data
|
|
/// </summary>
|
|
/// <param name="FilePath"></param>
|
|
/// <returns></returns>
|
|
public static string GetDirectoryName(string FilePath)
|
|
{
|
|
var LastSeparatorIndex = Math.Max(FilePath.LastIndexOf('/'), FilePath.LastIndexOf('\\'));
|
|
var ExtensionIndex = FilePath.LastIndexOf('.');
|
|
if (ExtensionIndex > LastSeparatorIndex || LastSeparatorIndex == (FilePath.Length - 1))
|
|
{
|
|
return FilePath.Substring(0, LastSeparatorIndex);
|
|
}
|
|
else
|
|
{
|
|
return FilePath;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the last directory name in the path string.
|
|
/// For example: D:\Temp\Project\File.txt -> Project, Data\Samples -> Samples
|
|
/// </summary>
|
|
/// <param name="FilePath"></param>
|
|
/// <returns></returns>
|
|
public static string GetLastDirectoryName(string FilePath)
|
|
{
|
|
var LastDir = GetDirectoryName(FilePath);
|
|
var LastSeparatorIndex = Math.Max(LastDir.LastIndexOf('/'), LastDir.LastIndexOf('\\'));
|
|
if (LastSeparatorIndex >= 0)
|
|
{
|
|
LastDir = LastDir.Substring(LastSeparatorIndex + 1);
|
|
}
|
|
return LastDir;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes multi-dot extensions from a filename (i.e. *.automation.csproj)
|
|
/// </summary>
|
|
/// <param name="Filename">Filename to remove the extensions from</param>
|
|
/// <returns>Clean filename.</returns>
|
|
public static string GetFilenameWithoutAnyExtensions(string Filename)
|
|
{
|
|
do
|
|
{
|
|
Filename = Path.GetFileNameWithoutExtension(Filename);
|
|
}
|
|
while (Filename.IndexOf('.') >= 0);
|
|
return Filename;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads a file manifest and returns it
|
|
/// </summary>
|
|
/// <param name="ManifestName">ManifestName</param>
|
|
/// <returns></returns>
|
|
public static UnrealBuildTool.BuildManifest ReadManifest(string ManifestName)
|
|
{
|
|
return XmlHandler.ReadXml<UnrealBuildTool.BuildManifest>(ManifestName);
|
|
}
|
|
|
|
private static void CloneDirectoryRecursiveWorker(string SourcePathBase, string TargetPathBase, List<string> ClonedFiles)
|
|
{
|
|
if (!InternalUtils.SafeCreateDirectory(TargetPathBase))
|
|
{
|
|
throw new AutomationException("Failed to create directory {0} for copy", TargetPathBase);
|
|
}
|
|
|
|
DirectoryInfo SourceDirectory = new DirectoryInfo(SourcePathBase);
|
|
DirectoryInfo[] SourceSubdirectories = SourceDirectory.GetDirectories();
|
|
|
|
// Copy the files
|
|
FileInfo[] SourceFiles = SourceDirectory.GetFiles();
|
|
foreach (FileInfo SourceFI in SourceFiles)
|
|
{
|
|
string TargetFilename = CommandUtils.CombinePaths(TargetPathBase, SourceFI.Name);
|
|
SourceFI.CopyTo(TargetFilename);
|
|
|
|
if (ClonedFiles != null)
|
|
{
|
|
ClonedFiles.Add(TargetFilename);
|
|
}
|
|
}
|
|
|
|
// Recurse into subfolders
|
|
foreach (DirectoryInfo SourceSubdir in SourceSubdirectories)
|
|
{
|
|
string NewSourcePath = CommandUtils.CombinePaths(SourcePathBase, SourceSubdir.Name);
|
|
string NewTargetPath = CommandUtils.CombinePaths(TargetPathBase, SourceSubdir.Name);
|
|
CloneDirectoryRecursiveWorker(NewSourcePath, NewTargetPath, ClonedFiles);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clones a directory.
|
|
/// Warning: Will delete all of the existing files in TargetPath
|
|
/// This is recursive, copying subfolders too.
|
|
/// </summary>
|
|
/// <param name="SourcePath">Source directory.</param>
|
|
/// <param name="TargetPath">Target directory.</param>
|
|
/// <param name="ClonedFiles">List of cloned files.</param>
|
|
public static void CloneDirectory(string SourcePath, string TargetPath, List<string> ClonedFiles = null)
|
|
{
|
|
DeleteDirectory_NoExceptions(TargetPath);
|
|
|
|
CloneDirectoryRecursiveWorker(SourcePath, TargetPath, ClonedFiles);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Threaded Copy
|
|
|
|
/// <summary>
|
|
/// Single batch of files to copy on a thread
|
|
/// </summary>
|
|
class CopyRequest
|
|
{
|
|
public string[] Source;
|
|
public string[] Dest;
|
|
public Exception Result;
|
|
public Thread Worker;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Main thread procedure for copying files
|
|
/// </summary>
|
|
private static void CopyThreadProc(object Request)
|
|
{
|
|
const bool bQuiet = true;
|
|
var FileToCopy = (CopyRequest)Request;
|
|
try
|
|
{
|
|
for (int Index = 0; Index < FileToCopy.Source.Length; ++Index)
|
|
{
|
|
CopyFile(FileToCopy.Source[Index], FileToCopy.Dest[Index], bQuiet);
|
|
}
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
FileToCopy.Result = Ex;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies files using miltiple threads
|
|
/// </summary>
|
|
/// <param name="SourceDirectory"></param>
|
|
/// <param name="DestDirectory"></param>
|
|
/// <param name="MaxThreads"></param>
|
|
public static void ThreadedCopyFiles(string SourceDirectory, string DestDirectory, int MaxThreads = 64)
|
|
{
|
|
CreateDirectory(DestDirectory);
|
|
|
|
var SourceFiles = Directory.GetFiles(SourceDirectory, "*", SearchOption.AllDirectories);
|
|
var SourceBase = GetDirectoryName(SourceDirectory) + GetPathSeparatorChar(PathSeparator.Default);
|
|
var DestBase = GetDirectoryName(DestDirectory) + GetPathSeparatorChar(PathSeparator.Default);
|
|
var DestFiles = new string[SourceFiles.Length];
|
|
for (int Index = 0; Index < SourceFiles.Length; ++Index)
|
|
{
|
|
DestFiles[Index] = SourceFiles[Index].Replace(SourceBase, DestBase);
|
|
}
|
|
ThreadedCopyFiles(SourceFiles, DestFiles, MaxThreads);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies files using multiple threads
|
|
/// </summary>
|
|
/// <param name="SourceDirectory"></param>
|
|
/// <param name="DestDirectory"></param>
|
|
/// <param name="MaxThreads"></param>
|
|
public static void ThreadedCopyFiles(string[] Source, string[] Dest, int MaxThreads = 64)
|
|
{
|
|
Log("Copying {0} file(s) using max {1} thread(s)", Source.Length, MaxThreads);
|
|
|
|
if (Source.Length != Dest.Length)
|
|
{
|
|
throw new AutomationException("Source count ({0}) does not match Dest count ({1})", Source.Length, Dest.Length);
|
|
}
|
|
const int MinFilesPerThread = 10;
|
|
if (MaxThreads > 1 && Source.Length > MinFilesPerThread)
|
|
{
|
|
// Split evenly across the threads
|
|
int FilesPerThread = Math.Max(Source.Length / MaxThreads, MinFilesPerThread);
|
|
int ThreadCount = Math.Min(Source.Length / FilesPerThread + 1, MaxThreads);
|
|
FilesPerThread = Source.Length / ThreadCount + 1;
|
|
|
|
// Divide and copy
|
|
var WorkerThreads = new List<CopyRequest>(ThreadCount);
|
|
var FilesToCopy = Source.Length;
|
|
var FirstFileIndex = 0;
|
|
while (FilesToCopy > 0)
|
|
{
|
|
var Request = new CopyRequest();
|
|
WorkerThreads.Add(Request);
|
|
|
|
Request.Source = new string[Math.Min(FilesToCopy, FilesPerThread)];
|
|
Request.Dest = new string[Request.Source.Length];
|
|
Array.Copy(Source, FirstFileIndex, Request.Source, 0, Request.Source.Length);
|
|
Array.Copy(Dest, FirstFileIndex, Request.Dest, 0, Request.Dest.Length);
|
|
|
|
Request.Worker = new Thread(new ParameterizedThreadStart(CopyThreadProc));
|
|
Request.Worker.Start(Request);
|
|
|
|
FirstFileIndex += Request.Source.Length;
|
|
FilesToCopy -= Request.Source.Length;
|
|
}
|
|
|
|
// Wait for completion
|
|
foreach (var Request in WorkerThreads)
|
|
{
|
|
if (Request.Worker.IsAlive)
|
|
{
|
|
Request.Worker.Join();
|
|
}
|
|
if (Request.Result != null)
|
|
{
|
|
throw new AutomationException(String.Format("Failed to thread-copy files: {0}", Request.Result.Message), Request.Result);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const bool bQuiet = true;
|
|
for (int Index = 0; Index < Source.Length; ++Index)
|
|
{
|
|
CopyFile(Source[Index], Dest[Index], bQuiet);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a set of files from one folder to another
|
|
/// </summary>
|
|
/// <param name="SourceDir">Source directory</param>
|
|
/// <param name="TargetDir">Target directory</param>
|
|
/// <param name="RelativePaths">Paths relative to the source directory to copy</param>
|
|
/// <param name="bIgnoreSymlinks">Whether to ignore symlinks during the copy</param>
|
|
/// <param name="MaxThreads">Maximum number of threads to create</param>
|
|
/// <returns>Array of filenames copied to the target directory</returns>
|
|
public static string[] ThreadedCopyFiles(string SourceDir, string TargetDir, string[] RelativePaths, int MaxThreads = 64)
|
|
{
|
|
string[] SourceFileNames = new string[RelativePaths.Length];
|
|
string[] TargetFileNames = new string[RelativePaths.Length];
|
|
for(int Idx = 0; Idx < RelativePaths.Length; Idx++)
|
|
{
|
|
SourceFileNames[Idx] = CommandUtils.CombinePaths(SourceDir, RelativePaths[Idx]);
|
|
TargetFileNames[Idx] = CommandUtils.CombinePaths(TargetDir, RelativePaths[Idx]);
|
|
}
|
|
CommandUtils.ThreadedCopyFiles(SourceFileNames, TargetFileNames, MaxThreads);
|
|
return TargetFileNames;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a set of files from one folder to another
|
|
/// </summary>
|
|
/// <param name="SourceDir">Source directory</param>
|
|
/// <param name="TargetDir">Target directory</param>
|
|
/// <param name="Filter">Filter which selects files from the source directory to copy</param>
|
|
/// <param name="bIgnoreSymlinks">Whether to ignore symlinks during the copy</param>
|
|
/// <param name="MaxThreads">Maximum number of threads to create</param>
|
|
/// <returns>Array of filenames copied to the target directory</returns>
|
|
public static string[] ThreadedCopyFiles(string SourceDir, string TargetDir, FileFilter Filter, bool bIgnoreSymlinks, int MaxThreads = 64)
|
|
{
|
|
// Filter all the relative paths
|
|
CommandUtils.Log("Applying filter to {0}...", SourceDir);
|
|
string[] RelativePaths = Filter.ApplyToDirectory(SourceDir, bIgnoreSymlinks).ToArray();
|
|
return ThreadedCopyFiles(SourceDir, TargetDir, RelativePaths);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Environment variables
|
|
|
|
/// <summary>
|
|
/// Gets environment variable value.
|
|
/// </summary>
|
|
/// <param name="Name">Name of the environment variable</param>
|
|
/// <returns>Environment variable value as string.</returns>
|
|
public static string GetEnvVar(string Name)
|
|
{
|
|
return InternalUtils.GetEnvironmentVariable(Name, "");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets environment variable value.
|
|
/// </summary>
|
|
/// <param name="Name">Name of the environment variable</param>
|
|
/// <param name="DefaultValue">Default value of the environment variable if the variable is not set.</param>
|
|
/// <returns>Environment variable value as string.</returns>
|
|
public static string GetEnvVar(string Name, string DefaultValue)
|
|
{
|
|
return InternalUtils.GetEnvironmentVariable(Name, DefaultValue);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets environment variable.
|
|
/// </summary>
|
|
/// <param name="Name">Variable name.</param>
|
|
/// <param name="Value">Variable value.</param>
|
|
/// <returns>True if the value has been set, false otherwise.</returns>
|
|
public static void SetEnvVar(string Name, object Value)
|
|
{
|
|
try
|
|
{
|
|
Log("SetEnvVar {0}={1}", Name, Value);
|
|
Environment.SetEnvironmentVariable(Name, Value.ToString());
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
throw new AutomationException(String.Format("Failed to set environment variable {0} to {1}", Name, Value), Ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the environment variable if it hasn't been already.
|
|
/// </summary>
|
|
/// <param name="VarName">Environment variable name</param>
|
|
/// <param name="Value">New value</param>
|
|
public static void ConditionallySetEnvVar(string VarName, string Value)
|
|
{
|
|
if (String.IsNullOrEmpty(CommandUtils.GetEnvVar(VarName)))
|
|
{
|
|
Environment.SetEnvironmentVariable(VarName, Value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets environment variables set by a batch file.
|
|
/// </summary>
|
|
/// <param name="BatchFileName">Filename that sets the environment variables</param>
|
|
/// <param name="AlsoSet">True if found variables should be automatically set withing this process.</param>
|
|
/// <returns>Dictionary of environment variables set by the batch file.</returns>
|
|
public static CaselessDictionary<string> GetEnvironmentVariablesFromBatchFile(string BatchFileName, bool AlsoSet = false)
|
|
{
|
|
CaselessDictionary<string> Result;
|
|
try
|
|
{
|
|
Result = HarvestEnvVars.HarvestEnvVarsFromBatchFile(BatchFileName, "", HarvestEnvVars.EPathOverride.User);
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
throw new AutomationException("Failed to harvest environment variables", Ex);
|
|
}
|
|
|
|
if (AlsoSet)
|
|
{
|
|
// Set the environment variables
|
|
foreach (var Envvar in Result)
|
|
{
|
|
Environment.SetEnvironmentVariable(Envvar.Key, Envvar.Value);
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region CommandLine
|
|
|
|
/// <summary>
|
|
/// Converts a list of arguments to a string where each argument is separated with a space character.
|
|
/// </summary>
|
|
/// <param name="Args">Arguments</param>
|
|
/// <returns>Single string containing all arguments separated with a space.</returns>
|
|
public static string ArgsToCommandLine(params object[] Args)
|
|
{
|
|
string Arguments = "";
|
|
if (Args != null)
|
|
{
|
|
for (int Index = 0; Index < Args.Length; ++Index)
|
|
{
|
|
Arguments += Args[Index].ToString();
|
|
if (Index < (Args.Length - 1))
|
|
{
|
|
Arguments += " ";
|
|
}
|
|
}
|
|
}
|
|
return Arguments;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the argument list for a parameter and returns whether it is defined or not.
|
|
/// </summary>
|
|
/// <param name="ArgList">Argument list.</param>
|
|
/// <param name="Param">Param to check for.</param>
|
|
/// <returns>True if param was found, false otherwise.</returns>
|
|
public static bool ParseParam(object[] ArgList, string Param)
|
|
{
|
|
foreach (object Arg in ArgList)
|
|
{
|
|
if (Arg.ToString().Equals(Param, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the command's Params list for a parameter and returns whether it is defined or not.
|
|
/// </summary>
|
|
/// <param name="Param">Param to check for.</param>
|
|
/// <returns>True if param was found, false otherwise.</returns>
|
|
public bool ParseParam(string Param)
|
|
{
|
|
return ParseParam(Params, Param);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the argument list for a parameter and reads its value.
|
|
/// Ex. ParseParamValue(Args, "map=")
|
|
/// </summary>
|
|
/// <param name="ArgList">Argument list.</param>
|
|
/// <param name="Param">Param to read its value.</param>
|
|
/// <returns>Returns the value or Default if the parameter was not found.</returns>
|
|
public static string ParseParamValue(object[] ArgList, string Param, string Default = null)
|
|
{
|
|
if (!Param.EndsWith("="))
|
|
{
|
|
Param += "=";
|
|
}
|
|
|
|
foreach (object Arg in ArgList)
|
|
{
|
|
string ArgStr = Arg.ToString();
|
|
if (ArgStr.StartsWith(Param, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
return ArgStr.Substring(Param.Length);
|
|
}
|
|
}
|
|
return Default;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the command's Params list for a parameter and reads its value.
|
|
/// Ex. ParseParamValue(Args, "map=")
|
|
/// </summary>
|
|
/// <param name="Param">Param to read its value.</param>
|
|
/// <returns>Returns the value or Default if the parameter was not found.</returns>
|
|
public string ParseParamValue(string Param, string Default = null)
|
|
{
|
|
return ParseParamValue(Params, Param, Default);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the command's Params list for a parameter and reads its value.
|
|
/// Ex. ParseParamValue(Args, "map=")
|
|
/// </summary>
|
|
/// <param name="Param">Param to read its value.</param>
|
|
/// <returns>Returns the value or Default if the parameter was not found.</returns>
|
|
public int ParseParamInt(string Param, int Default = 0)
|
|
{
|
|
string num = ParseParamValue(Params, Param, Default.ToString());
|
|
return int.Parse(num);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes sure path can be used as a command line param (adds quotes if it contains spaces)
|
|
/// </summary>
|
|
/// <param name="InPath">Path to convert</param>
|
|
/// <returns></returns>
|
|
public static string MakePathSafeToUseWithCommandLine(string InPath)
|
|
{
|
|
if (InPath.Contains(' ') && InPath[0] != '\"')
|
|
{
|
|
InPath = "\"" + InPath + "\"";
|
|
}
|
|
return InPath;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Other
|
|
|
|
public static string EscapePath(string InPath)
|
|
{
|
|
return InPath.Replace(":", "").Replace("/", "+").Replace("\\", "+").Replace(" ", "+");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if collection is either null or empty.
|
|
/// </summary>
|
|
/// <param name="Collection">Collection to check.</param>
|
|
/// <returns>True if the collection is either nur or empty.</returns>
|
|
public static bool IsNullOrEmpty(ICollection Collection)
|
|
{
|
|
return Collection == null || Collection.Count == 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of available target platforms.
|
|
/// </summary>
|
|
public static UnrealBuildTool.UnrealTargetPlatform[] KnownTargetPlatforms
|
|
{
|
|
get
|
|
{
|
|
if (UBTTargetPlatforms == null || UBTTargetPlatforms.Length == 0)
|
|
{
|
|
UBTTargetPlatforms = new UnrealBuildTool.UnrealTargetPlatform[UnrealBuildTool.UEBuildPlatform.BuildPlatformDictionary.Count];
|
|
int Index = 0;
|
|
foreach (var Platform in UnrealBuildTool.UEBuildPlatform.BuildPlatformDictionary)
|
|
{
|
|
UBTTargetPlatforms[Index++] = Platform.Key;
|
|
}
|
|
}
|
|
return UBTTargetPlatforms;
|
|
}
|
|
}
|
|
private static UnrealBuildTool.UnrealTargetPlatform[] UBTTargetPlatforms;
|
|
public static void PrintCSVFile(string Input)
|
|
{
|
|
if (IsBuildMachine && CmdEnv.CSVFile != "")
|
|
{
|
|
var CSVBuilder = new StringBuilder();
|
|
var CSVLineToAppend = String.Format("{0}{1}", Input, Environment.NewLine);
|
|
CSVBuilder.Append(CSVLineToAppend);
|
|
try
|
|
{
|
|
File.AppendAllText(CmdEnv.CSVFile, CSVBuilder.ToString());
|
|
}
|
|
catch
|
|
{
|
|
Log(System.Diagnostics.TraceEventType.Warning, "Could not append to csv file.");
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Properties
|
|
|
|
/// <summary>
|
|
/// Command line parameters for this command (empty by non-null by default)
|
|
/// </summary>
|
|
private object[] CommandLineParams = new object[0];
|
|
public object[] Params
|
|
{
|
|
get { return CommandLineParams; }
|
|
set { CommandLineParams = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Path to the AutomationTool executable.
|
|
/// </summary>
|
|
public static string ExeFilename
|
|
{
|
|
get { return InternalUtils.ExecutingAssemblyLocation; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Directory where the AutomationTool executable sits.
|
|
/// </summary>
|
|
public static string ExeDirectory
|
|
{
|
|
get { return InternalUtils.ExecutingAssemblyDirectory; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Current directory.
|
|
/// </summary>
|
|
public static string CurrentDirectory
|
|
{
|
|
get { return Environment.CurrentDirectory; }
|
|
set { ChDir(value); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if this command is running on a build machine.
|
|
/// </summary>
|
|
public static bool IsBuildMachine
|
|
{
|
|
get { return Automation.IsBuildMachine; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
public static string RootSharedTempStorageDirectory()
|
|
{
|
|
string StorageDirectory = "";
|
|
if (UnrealBuildTool.Utils.IsRunningOnMono)
|
|
{
|
|
StorageDirectory = "/Volumes/Builds";
|
|
}
|
|
else
|
|
{
|
|
StorageDirectory = CombinePaths("P:", "Builds");
|
|
}
|
|
return StorageDirectory;
|
|
}
|
|
|
|
public static bool DirectoryExistsAndIsWritable_NoExceptions(string Dir)
|
|
{
|
|
if (!DirectoryExists_NoExceptions(Dir))
|
|
{
|
|
Log(System.Diagnostics.TraceEventType.Information, "Directory {0} does not exist", Dir);
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
string Filename = CombinePaths(Dir, Guid.NewGuid().ToString() + ".Temp.txt");
|
|
string NativeFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
using(StreamWriter Writer = new StreamWriter(NativeFilename))
|
|
{
|
|
Writer.Write("Test");
|
|
}
|
|
if(File.Exists(NativeFilename))
|
|
{
|
|
DeleteFile_NoExceptions(Filename, true);
|
|
Log(System.Diagnostics.TraceEventType.Information, "Directory {0} is writable", Dir);
|
|
return true;
|
|
}
|
|
}
|
|
catch(Exception)
|
|
{
|
|
}
|
|
|
|
Log(System.Diagnostics.TraceEventType.Information, "Directory {0} is not writable", Dir);
|
|
return false;
|
|
}
|
|
|
|
static Dictionary<string, string> ResolveCache = new Dictionary<string, string>();
|
|
public static string ResolveSharedBuildDirectory(string GameFolder)
|
|
{
|
|
if (ResolveCache.ContainsKey(GameFolder))
|
|
{
|
|
return ResolveCache[GameFolder];
|
|
}
|
|
string Root = RootSharedTempStorageDirectory();
|
|
string Result = CombinePaths(Root, GameFolder);
|
|
if (String.IsNullOrEmpty(GameFolder) || !Robust_DirectoryExistsAndIsWritable_NoExceptions(Result))
|
|
{
|
|
string GameStr = "Game";
|
|
bool HadGame = false;
|
|
if (GameFolder.EndsWith(GameStr, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
string ShortFolder = GameFolder.Substring(0, GameFolder.Length - GameStr.Length);
|
|
Result = CombinePaths(Root, ShortFolder);
|
|
HadGame = true;
|
|
}
|
|
if (!HadGame || !Robust_DirectoryExistsAndIsWritable_NoExceptions(Result))
|
|
{
|
|
Result = CombinePaths(Root, "UE4");
|
|
if (!Robust_DirectoryExistsAndIsWritable_NoExceptions(Result))
|
|
{
|
|
throw new AutomationException("Could not find an appropriate shared temp folder {0}", Result);
|
|
}
|
|
}
|
|
}
|
|
ResolveCache.Add(GameFolder, Result);
|
|
return Result;
|
|
}
|
|
|
|
public static void CleanFormalBuilds(string DirectoryForThisBuild, string CLString = "", int MaximumDaysToKeepTempStorage = 4)
|
|
{
|
|
if (CLString == "" && (!IsBuildMachine || !DirectoryForThisBuild.StartsWith(RootSharedTempStorageDirectory()) || !P4Enabled))
|
|
{
|
|
return;
|
|
}
|
|
try
|
|
{
|
|
if (P4Enabled && CLString == "")
|
|
{
|
|
CLString = P4Env.ChangelistString;
|
|
}
|
|
string ParentDir = Path.GetDirectoryName(CombinePaths(DirectoryForThisBuild));
|
|
if (!DirectoryExists_NoExceptions(ParentDir))
|
|
{
|
|
throw new AutomationException("Not cleaning formal builds, because the parent directory {0} does not exist.", ParentDir);
|
|
}
|
|
string MyDir = Path.GetFileName(CombinePaths(DirectoryForThisBuild));
|
|
int CLStart = MyDir.IndexOf(CLString);
|
|
if (CLStart < 0)
|
|
{
|
|
throw new AutomationException("Not cleaning formal builds, because the directory {0} does not contain the CL {1}.", DirectoryForThisBuild, CLString);
|
|
}
|
|
string StartString = MyDir.Substring(0, CLStart);
|
|
string EndString = MyDir.Substring(CLStart + CLString.Length);
|
|
|
|
|
|
DirectoryInfo DirInfo = new DirectoryInfo(ParentDir);
|
|
var TopLevelDirs = DirInfo.GetDirectories();
|
|
Log("Looking for directories to delete in {0} {1} dirs", ParentDir, TopLevelDirs.Length);
|
|
foreach (var TopLevelDir in TopLevelDirs)
|
|
{
|
|
if (DirectoryExists_NoExceptions(TopLevelDir.FullName))
|
|
{
|
|
var JustDir = Path.GetFileName(CombinePaths(TopLevelDir.FullName));
|
|
if (JustDir.StartsWith(StartString, StringComparison.InvariantCultureIgnoreCase) && (String.IsNullOrEmpty(EndString) || JustDir.EndsWith(EndString, StringComparison.InvariantCultureIgnoreCase)))
|
|
{
|
|
string CLPart = JustDir.Substring(StartString.Length, JustDir.Length - StartString.Length - EndString.Length);
|
|
if (CLPart.Contains("-PF-") || // always delete preflights
|
|
(!CLPart.Contains("-") && !CLPart.Contains("+"))) // never delete anything else that is weird, this is probably another branch
|
|
{
|
|
DirectoryInfo ThisDirInfo = new DirectoryInfo(TopLevelDir.FullName);
|
|
bool bOld = false;
|
|
|
|
if ((DateTime.UtcNow - ThisDirInfo.CreationTimeUtc).TotalDays > MaximumDaysToKeepTempStorage)
|
|
{
|
|
bOld = true;
|
|
}
|
|
if (bOld)
|
|
{
|
|
Log("Deleting temp storage directory {0}, because it is more than {1} days old.", TopLevelDir.FullName, MaximumDaysToKeepTempStorage);
|
|
DeleteDirectory_NoExceptions(true, TopLevelDir.FullName);
|
|
}
|
|
else
|
|
{
|
|
Log("Not Deleteing temp storage directory {0}, because it is less than {1} days old.", TopLevelDir.FullName, MaximumDaysToKeepTempStorage);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Log("skipping {0}, because the CL part {1} had weird characters", JustDir, CLPart);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Log("skipping {0}, because it didn't start with {1} or end with {2}", JustDir, StartString, EndString);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
Log(System.Diagnostics.TraceEventType.Warning, "Unable to Clean Directory with DirectoryForThisBuild {0}", DirectoryForThisBuild);
|
|
Log(System.Diagnostics.TraceEventType.Warning, " Exception was {0}", LogUtils.FormatException(Ex));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the generic name for a given platform (eg. "Windows" for Win32/Win64)
|
|
/// </summary>
|
|
/// <param name="Platform">Specific platform</param>
|
|
public static string GetGenericPlatformName(UnrealBuildTool.UnrealTargetPlatform Platform)
|
|
{
|
|
if(Platform == UnrealTargetPlatform.Win32 || Platform == UnrealTargetPlatform.Win64)
|
|
{
|
|
return "Windows";
|
|
}
|
|
else
|
|
{
|
|
return Enum.GetName(typeof(UnrealBuildTool.UnrealTargetPlatform), Platform);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a zip file containing the given input files
|
|
/// </summary>
|
|
/// <param name="ZipFileName">Filename for the zip</param>
|
|
/// <param name="Filter">Filter which selects files to be included in the zip</param>
|
|
/// <param name="BaseDirectory">Base directory to store relative paths in the zip file to</param>
|
|
public static void ZipFiles(string ZipFileName, string BaseDirectory, FileFilter Filter)
|
|
{
|
|
Ionic.Zip.ZipFile Zip = new Ionic.Zip.ZipFile();
|
|
Zip.UseZip64WhenSaving = Ionic.Zip.Zip64Option.Always;
|
|
foreach(string FilteredFile in Filter.ApplyToDirectory(BaseDirectory, true))
|
|
{
|
|
Zip.AddFile(Path.Combine(BaseDirectory, FilteredFile), Path.GetDirectoryName(FilteredFile));
|
|
}
|
|
CommandUtils.CreateDirectory(Path.GetDirectoryName(ZipFileName));
|
|
Zip.Save(ZipFileName);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Extracts the contents of a zip file
|
|
/// </summary>
|
|
/// <param name="ZipFileName">Name of the zip file</param>
|
|
/// <param name="BaseDirectory">Output directory</param>
|
|
/// <returns>List of files written</returns>
|
|
public static IEnumerable<string> UnzipFiles(string ZipFileName, string BaseDirectory)
|
|
{
|
|
using(Ionic.Zip.ZipFile Zip = new Ionic.Zip.ZipFile(ZipFileName))
|
|
{
|
|
// For some reason, calling ExtractAll() under Mono throws an exception from a call to Directory.CreateDirectory(). Manually extract all the files instead.
|
|
List<string> OutputFileNames = new List<string>();
|
|
foreach(Ionic.Zip.ZipEntry Entry in Zip.Entries)
|
|
{
|
|
string OutputFileName = Path.Combine(BaseDirectory, Entry.FileName);
|
|
Directory.CreateDirectory(Path.GetDirectoryName(OutputFileName));
|
|
using(FileStream OutputStream = new FileStream(OutputFileName, FileMode.Create, FileAccess.Write))
|
|
{
|
|
Entry.Extract(OutputStream);
|
|
}
|
|
if (UnrealBuildTool.Utils.IsRunningOnMono && CommandUtils.IsProbablyAMacOrIOSExe(OutputFileName))
|
|
{
|
|
FixUnixFilePermissions(OutputFileName);
|
|
}
|
|
OutputFileNames.Add(OutputFileName);
|
|
}
|
|
return OutputFileNames;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use with "using" syntax to push and pop directories in a convenient, exception-safe way
|
|
/// </summary>
|
|
public class PushedDirectory : IDisposable
|
|
{
|
|
public PushedDirectory(string DirectoryName)
|
|
{
|
|
CommandUtils.PushDir(DirectoryName);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
CommandUtils.PopDir();
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper class to associate a file and its contents
|
|
/// </summary>
|
|
public class EMSFileInfo
|
|
{
|
|
public string FileName { get; set; }
|
|
public byte[] Bytes { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wrapper class for the enumerate files JSON response from MCP
|
|
/// </summary>
|
|
[DataContract]
|
|
public sealed class EnumerationResponse
|
|
{
|
|
[DataMember(Name = "doNotCache", IsRequired = true)]
|
|
public Boolean DoNotCache { get; set; }
|
|
|
|
[DataMember(Name = "uniqueFilename", IsRequired = true)]
|
|
public string UniqueFilename { get; set; }
|
|
|
|
[DataMember(Name = "filename", IsRequired = true)]
|
|
public string Filename { get; set; }
|
|
|
|
[DataMember(Name = "hash", IsRequired = true)]
|
|
public string Hash { get; set; }
|
|
|
|
[DataMember(Name = "length", IsRequired = true)]
|
|
public long Length { get; set; }
|
|
|
|
[DataMember(Name = "uploaded", IsRequired = true)]
|
|
public string Uploaded { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Code signing
|
|
/// </summary>
|
|
[Help("NoSign", "Skips signing of code/content files.")]
|
|
public class CodeSign
|
|
{
|
|
/// <summary>
|
|
/// If so, what is the signing identity to search for?
|
|
/// </summary>
|
|
public static string SigningIdentity = "Epic Games";
|
|
|
|
/// <summary>
|
|
/// Should we use the machine store?
|
|
/// </summary>
|
|
public static bool bUseMachineStoreInsteadOfUserStore = false;
|
|
|
|
/// <summary>
|
|
/// How long to keep re-trying code signing for
|
|
/// </summary>
|
|
public static TimeSpan CodeSignTimeOut = new TimeSpan(0, 3, 0); // Keep trying to sign one file for up to 3 minutes
|
|
|
|
/// <summary>
|
|
/// Code signs the specified file
|
|
/// </summary>
|
|
public static void SignSingleExecutableIfEXEOrDLL(string Filename, bool bIgnoreExtension = false)
|
|
{
|
|
if (UnrealBuildTool.Utils.IsRunningOnMono)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Information, String.Format("Can't sign '{0}', we are running under mono.", Filename));
|
|
return;
|
|
}
|
|
if (!CommandUtils.FileExists(Filename))
|
|
{
|
|
throw new AutomationException("Can't sign '{0}', file does not exist.", Filename);
|
|
}
|
|
// Make sure the file isn't read-only
|
|
FileInfo TargetFileInfo = new FileInfo(Filename);
|
|
|
|
// Executable extensions
|
|
List<string> Extensions = new List<string>();
|
|
Extensions.Add(".dll");
|
|
Extensions.Add(".exe");
|
|
|
|
bool IsExecutable = bIgnoreExtension;
|
|
|
|
foreach (var Ext in Extensions)
|
|
{
|
|
if (TargetFileInfo.FullName.EndsWith(Ext, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
IsExecutable = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!IsExecutable)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Verbose, String.Format("Won't sign '{0}', not an executable.", TargetFileInfo.FullName));
|
|
return;
|
|
}
|
|
|
|
string SignToolName = null;
|
|
if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2013)
|
|
{
|
|
SignToolName = "C:/Program Files (x86)/Windows Kits/8.1/bin/x86/SignTool.exe";
|
|
}
|
|
else if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2012)
|
|
{
|
|
SignToolName = "C:/Program Files (x86)/Windows Kits/8.0/bin/x86/SignTool.exe";
|
|
}
|
|
|
|
|
|
if (!File.Exists(SignToolName))
|
|
{
|
|
throw new AutomationException("SignTool not found at '{0}' (are you missing the Windows SDK?)", SignToolName);
|
|
}
|
|
|
|
TargetFileInfo.IsReadOnly = false;
|
|
|
|
// Code sign the executable
|
|
string TimestampServer = "http://timestamp.verisign.com/scripts/timestamp.dll";
|
|
|
|
string SpecificStoreArg = bUseMachineStoreInsteadOfUserStore ? " /sm" : "";
|
|
|
|
//@TODO: Verbosity choosing
|
|
// /v will spew lots of info
|
|
// /q does nothing on success and minimal output on failure
|
|
string CodeSignArgs = String.Format("sign{0} /a /n \"{1}\" /t {2} /d \"{3}\" /v \"{4}\"", SpecificStoreArg, SigningIdentity, TimestampServer, TargetFileInfo.Name, TargetFileInfo.FullName);
|
|
|
|
DateTime StartTime = DateTime.Now;
|
|
|
|
int NumTrials = 0;
|
|
for (; ; )
|
|
{
|
|
ProcessResult Result = CommandUtils.Run(SignToolName, CodeSignArgs, null, CommandUtils.ERunOptions.AllowSpew);
|
|
++NumTrials;
|
|
|
|
if (Result.ExitCode != 1)
|
|
{
|
|
if (Result.ExitCode == 2)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Error, String.Format("Signtool returned a warning."));
|
|
}
|
|
// Success!
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Keep retrying until we run out of time
|
|
TimeSpan RunTime = DateTime.Now - StartTime;
|
|
if (RunTime > CodeSignTimeOut)
|
|
{
|
|
throw new AutomationException("Failed to sign executable '{0}' {1} times over a period of {2}", TargetFileInfo.FullName, NumTrials, RunTime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Code signs the specified file or folder
|
|
/// </summary>
|
|
public static void SignMacFileOrFolder(string InPath, bool bIgnoreExtension = false)
|
|
{
|
|
bool bExists = CommandUtils.FileExists(InPath) || CommandUtils.DirectoryExists(InPath);
|
|
if (!bExists)
|
|
{
|
|
throw new AutomationException("Can't sign '{0}', file or folder does not exist.", InPath);
|
|
}
|
|
|
|
// @todo: OS X 10.9.5/Xcode 6 can't sign libsteam_api.dylib, so we temporarily disable signing of the editor and games,
|
|
// which code sign individual files (contrary to the Launcher, which signs the whole app bundle)
|
|
if (CommandUtils.FileExists(InPath))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Executable extensions
|
|
List<string> Extensions = new List<string>();
|
|
Extensions.Add(".dylib");
|
|
Extensions.Add(".app");
|
|
|
|
bool IsExecutable = bIgnoreExtension || (Path.GetExtension(InPath) == "" && !InPath.EndsWith("PkgInfo"));
|
|
|
|
foreach (var Ext in Extensions)
|
|
{
|
|
if (InPath.EndsWith(Ext, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
IsExecutable = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!IsExecutable)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Verbose, String.Format("Won't sign '{0}', not an executable.", InPath));
|
|
return;
|
|
}
|
|
|
|
string SignToolName = "codesign";
|
|
|
|
string CodeSignArgs = String.Format("-f --deep -s \"{0}\" -v \"{1}\"", "Developer ID Application", InPath);
|
|
|
|
DateTime StartTime = DateTime.Now;
|
|
|
|
int NumTrials = 0;
|
|
for (; ; )
|
|
{
|
|
ProcessResult Result = CommandUtils.Run(SignToolName, CodeSignArgs, null, CommandUtils.ERunOptions.AllowSpew);
|
|
int ExitCode = Result.ExitCode;
|
|
++NumTrials;
|
|
|
|
if (ExitCode == 0)
|
|
{
|
|
// Success!
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Keep retrying until we run out of time
|
|
TimeSpan RunTime = DateTime.Now - StartTime;
|
|
if (RunTime > CodeSignTimeOut)
|
|
{
|
|
throw new AutomationException("Failed to sign '{0}' {1} times over a period of {2}", InPath, NumTrials, RunTime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Codesigns multiple files, but skips anything that's not an EXE or DLL file
|
|
/// Will automatically skip signing if -NoSign is specified in the command line.
|
|
/// </summary>
|
|
/// <param name="Files">List of files to sign</param>
|
|
public static void SignMultipleIfEXEOrDLL(BuildCommand Command, List<string> Files)
|
|
{
|
|
if (!Command.ParseParam("NoSign"))
|
|
{
|
|
CommandUtils.Log("Signing up to {0} files...", Files.Count);
|
|
UnrealBuildTool.UnrealTargetPlatform TargetPlatform = UnrealBuildTool.BuildHostPlatform.Current.Platform;
|
|
if (TargetPlatform == UnrealBuildTool.UnrealTargetPlatform.Mac)
|
|
{
|
|
foreach (var File in Files)
|
|
{
|
|
SignMacFileOrFolder(File);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
List<string> FilesToSign = new List<string>();
|
|
foreach (string File in Files)
|
|
{
|
|
if (!(Path.GetDirectoryName(File).Replace("\\", "/")).Contains("Binaries/XboxOne"))
|
|
{
|
|
FilesToSign.Add(File);
|
|
}
|
|
}
|
|
SignMultipleFilesIfEXEOrDLL(FilesToSign);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CommandUtils.Log("Skipping signing {0} files due to -nosign.", Files.Count);
|
|
}
|
|
}
|
|
|
|
public static void SignListFilesIfEXEOrDLL(string FilesToSign)
|
|
{
|
|
string SignToolName = null;
|
|
if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2013)
|
|
{
|
|
SignToolName = "C:/Program Files (x86)/Windows Kits/8.1/bin/x86/SignTool.exe";
|
|
}
|
|
else if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2012)
|
|
{
|
|
SignToolName = "C:/Program Files (x86)/Windows Kits/8.0/bin/x86/SignTool.exe";
|
|
}
|
|
|
|
|
|
if (!File.Exists(SignToolName))
|
|
{
|
|
throw new AutomationException("SignTool not found at '{0}' (are you missing the Windows SDK?)", SignToolName);
|
|
}
|
|
|
|
// Code sign the executable
|
|
string TimestampServer = "http://timestamp.verisign.com/scripts/timestamp.dll";
|
|
|
|
string SpecificStoreArg = bUseMachineStoreInsteadOfUserStore ? " /sm" : "";
|
|
//@TODO: Verbosity choosing
|
|
// /v will spew lots of info
|
|
// /q does nothing on success and minimal output on failure
|
|
string CodeSignArgs = String.Format("sign{0} /a /n \"{1}\" /t {2} /d /v {3}", SpecificStoreArg, SigningIdentity, TimestampServer, FilesToSign);
|
|
|
|
DateTime StartTime = DateTime.Now;
|
|
|
|
int NumTrials = 0;
|
|
for (; ; )
|
|
{
|
|
ProcessResult Result = CommandUtils.Run(SignToolName, CodeSignArgs, null, CommandUtils.ERunOptions.AllowSpew);
|
|
++NumTrials;
|
|
|
|
if (Result.ExitCode != 1)
|
|
{
|
|
if (Result.ExitCode == 2)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Error, String.Format("Signtool returned a warning."));
|
|
}
|
|
// Success!
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Keep retrying until we run out of time
|
|
TimeSpan RunTime = DateTime.Now - StartTime;
|
|
if (RunTime > CodeSignTimeOut)
|
|
{
|
|
throw new AutomationException("Failed to sign executables {0} times over a period of {1}", NumTrials, RunTime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void SignMultipleFilesIfEXEOrDLL(List<string> Files, bool bIgnoreExtension = false)
|
|
{
|
|
if (UnrealBuildTool.Utils.IsRunningOnMono)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Information, String.Format("Can't sign we are running under mono."));
|
|
return;
|
|
}
|
|
List<string> FinalFiles = new List<string>();
|
|
foreach (string Filename in Files)
|
|
{
|
|
// Make sure the file isn't read-only
|
|
FileInfo TargetFileInfo = new FileInfo(Filename);
|
|
|
|
// Executable extensions
|
|
List<string> Extensions = new List<string>();
|
|
Extensions.Add(".dll");
|
|
Extensions.Add(".exe");
|
|
|
|
bool IsExecutable = bIgnoreExtension;
|
|
|
|
foreach (var Ext in Extensions)
|
|
{
|
|
if (TargetFileInfo.FullName.EndsWith(Ext, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
IsExecutable = true;
|
|
break;
|
|
}
|
|
}
|
|
if (IsExecutable && CommandUtils.FileExists(Filename))
|
|
{
|
|
FinalFiles.Add(Filename);
|
|
}
|
|
}
|
|
|
|
StringBuilder FilesToSignBuilder = new StringBuilder();
|
|
List<string> FinalListSignStrings = new List<string>();
|
|
foreach(string File in FinalFiles)
|
|
{
|
|
FilesToSignBuilder.Append("\"" + File + "\" ");
|
|
if(FilesToSignBuilder.Length > 1900)
|
|
{
|
|
string AddFilesToFinalList = FilesToSignBuilder.ToString();
|
|
FinalListSignStrings.Add(AddFilesToFinalList);
|
|
FilesToSignBuilder.Clear();
|
|
}
|
|
}
|
|
foreach(string FilesToSign in FinalListSignStrings)
|
|
{
|
|
SignListFilesIfEXEOrDLL(FilesToSign);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|